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iOS location permission plugin build fails

I have a plugin to check if the app has permission to use the location, and to ask for permission. When I run the code in a simple Xcode project, it builds and works. This is the swift file: import...

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Facebook Login to create User account in my App

Hello, I have just a quick question. I am currently developing an App for Android and IOS in Unity. I have managed to implement the Facebook login/logout. The application needs to store quite a few...

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How to square screenshot wider than screen size?

Hi I'm pretty new to Unity and I'm trying to work out how to take a square screenshot using the height of the screen as the width and height of the square. Currently I'm taking a screenshot using this...

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Building .APK Apps using a Unity App

Hey all, I am looking to use Unity to create an application which can then in turn be used to quickly prototype some applications and package them as .apk files for the Android store. The application...

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Include CoreLocation.framework with iOs build from Unity

For my iOS project I need to include libsqlite3.tbd and CoreLocation.framework. If I build the project in Unity and then go into xcode i can add these references. If I then append new builds it...

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Cross-platforming Windows & iOS

I've heard that it's possible to build a game where PC users and mobile users play together. If this is indeed possible, is there any good literature or videos out there for this? I thought it'd be...

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Colors Look off in iOS

When I deploy my app to iOS the colors look washed out. Is there a setting I can look into to correct this? ---------- ## Left iOS / Right Unity Editor ## ![alt text][1] [1]:...

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il2cpp file not available,il2cpp not available

I developed an iOS game in Unity editor which is also playable in Unity editor. But I want to Build&Run the game in iOS (Xcode). The build is succeed but the game does not work properly. That is...

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OnDrag EventSystem not working on iPhone device,OnDrag not working on device

Whenever I build my project and run it on my device, OnDrag is never called when dragging across the screen, rather OnPointerClick is being called when I let go. I don't have this issue with the Editor...

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iOS splash screen reverts to default instead of custom splash screen

Yesterday I created a new iOS build with Unity 2018.2.17f1 and I noticed my custom splash screen reverted to the default Unity splash screen. Creating a build with Unity 2018.2.16f1 gave me the desired...

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Getting videos from gallery from specific folder and show it as a list in...

Hi Guys. In my game i am recording a video of the screen of the gameplay and i want to show it to the user in a different screen in unity with list of videos which are saved in his device. My question...

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120 FPS on PC and Android... < 10FPS on iPad + Simulator

I have a relatively simple pool-type game. The app is set at a target of 120fps. On the phones, I think the FPS counter is maxing at 60fps. . There are 7 quality levels:Minimum, Fast, Decent, Good,...

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Blurred textures on iOS build

Certain textures in my game appear blurred on iOS build while they appear fine on android build. Based on certain answers on Unity, I have tried changing the compression format to RGBA 16 bit , RGBA 32...

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How to make reflection probes affect only certain objects

I am using ARKit Plugin. It creates EnvironmentProbeAnchors and for each it instantiates a ReflectionProbeObject. During the session it creates many probes as you go. It all works good, however some of...

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Unity3d.2.18f App crash multiple time on ipad

Apple reject my app with this error. I found that app crash some time and some time run perfectly. Please help me how i resolve this crash. Thanks for help....

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IOS Build Error after upgrading to from Unity 2017.3(lol) on Mac

Heya, I'm relatively new so sorry if this ends up being a dumb question. I recently upgraded my unity from 2017.3(i think?) to 2018.2 (I had 2017 for some reason even though i downloaded it in Feb 2018...

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Blinking light 3 times after a pause of 15 seconds

Hi I am trying to blink point light 3 times after a pause of 15 seconds. I am unable to do it within a for loop as all statements get executed all at once. Can anyone suggest whats wrong? public int...

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Memory leak on video players?

I'm creating a gallery-like feature within an app. Users can swipe left and right like on a native iOS gallery. When swiping and snapping to a new image/video, if it is a video, it will load the video...

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On iOS devices, when you change the resolution using Screen.SetResolution,...

This is how I use it. Screen.SetResolution(w, h, true, 60);

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iOS build on iPhone XS starts with a pinkish flash after which game lags...

This issue is specific to iPhone XS, where one beta user reported that his game launched with a pink flash followed by the Unity Splash screen. Game lagged heavily after that. The pink is same as the...

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