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Include CoreLocation.framework with iOs build from Unity

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For my iOS project I need to include libsqlite3.tbd and CoreLocation.framework. If I build the project in Unity and then go into xcode i can add these references. If I then append new builds it remembers the libsqlite3.tbd reference but not CoreLocation. Ideally I would like to tell Unity to include these two things so I dont have to do anything in xcode, but barring that is there a way to have it not lose the reference to CoreLocation?

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