Quantcast
Channel: Questions in topic: "ios"
Viewing all articles
Browse latest Browse all 4709

IOS Build Error after upgrading to from Unity 2017.3(lol) on Mac

$
0
0
Heya, I'm relatively new so sorry if this ends up being a dumb question. I recently upgraded my unity from 2017.3(i think?) to 2018.2 (I had 2017 for some reason even though i downloaded it in Feb 2018 and it wouldn't check for updates for some reason). Anyways, my most recent project i've been working on is working fine in the new version of Unity. However, when I try to build for IOS, the build fails. I'm getting : ---------- Error building Player because scripts had compiler errors UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0021f] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:187 at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x0007f] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:94 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) ---------- I've looked online and it seems as though the other people getting similar issues are having issues with their Android SDK version or something. However i'm using IOS so i'm not sure what is going on. I've tried reimporting all my assets just incase something in there was causing the issues (apparently it worked for someone with similar error on android). My build settings seem to all be in order. Other miscellaneous information -- i'm working on a Mac, I haven't tried creating a project in this version and building it to IOS yet but will update this when I do, my project is using google VR (Cardboard) (package is up to date), ---------- Thanks in advance for any direction you can point me in to help me figure this out.

Viewing all articles
Browse latest Browse all 4709

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>