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how to develop and deploy to both android and ios?

I want to develop and deploy to both android and ios. Is it better to develop on a mac and then be able to deploy to both ios and android from there, or develop on a windows pc and deploy to both...

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Why files sizes for Win and iOS are so big compared to Android?

Hi, I've build my APK for Android and its 30mb When I build for Windows the EXE = 17mb, but the accompanying Data folder is 240mb. When I build for iOS the xCode folder = 925mb! After opening in xCode...

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iOS Application.OpenUrl("app-settings:") Camera Crash Issue

Hello, I have following problem: if I open Application Settings using `Application.OpenURL("app-settings:")`and change Camera Permission Setting the application crashes (tested on iOS 11 and 10 however...

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Append to an Xcode .mm file from a PostProcess functions?

Hello, I was wondering if there was a way to write a post-process function in a Unity script that would append to a .mm file in xcode? Specifically, I'm trying to append this block of code: @interface...

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Spotlight Does Not Show Up on iPhone5 (works on iPhone 6 and Galaxy S4)

Hi everyone, My game has a scene that has 3 different Directional lights (set at different angles and using culling mask to light a sphere and coins) and 1 Spotlight to light only the floor. It all...

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How can I call a method from async method?

Hello, I am trying to integrate admob to my mobile game. I want to call a function when admob request failed. But as I understand while callback function of admob request is async, it throws error....

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IAP for iOS game, beta testers saying it keeps telling them "incorrect...

Basically as the title says. The IAP works fine after a few "password incorrect" messages, just wondering if this is normal behavior for beta testing and if it will be normal once released in the app...

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App Transport Security has blocked a cleartext HTTP (http://) resource load...

I need to access a HTTP request through amazonaws.com, which works on android but Xcode gives this error above "App Transport Security has blocked..." I found that I need to modify the info.plist to...

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Slow Video using Unity ARKit Remote

When I connect the ARKit Remote to the editor and run my scene in the editor the video stream is laggy and unusable. Has anyone experienced this/got a fix? (Using on an iPhone 6S+)

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Loader during Unity IAP Callback

I want to put loader in between dialog boxes come up for the purchase. What is the way for this? Because when game player press **buy** button, he should require to wait for 5 to 10 second depends on...

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NSInternalInconsistencyException in iOS simulator when building Metal only

Received an ***NSInternalInconsistencyException*** in the iOS Simulator (Xcode v9.1) with Unity 2017.2 using a MacBook Pro (Retina, 15-inch, Late 2013) running High Sierra (10.13.1). The build is set...

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Save via XML or JSON for mobile game

I'm trying to develope a game for Android and IOS. Next step is to save data, so it is available in the next session. Also I would the data to be human-readable, cause we not only use it for saving,...

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How to detect iPhone X or iPad using iOS.DeviceGeneration?

i.e if it is an ipad(any) or iPhoneX then i want to open a different scene. How do I do it? if(...detect iPad(any) or iPhoneX ...) { SceneManager.LoadScene("SpecificScene"); } Thank you

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Problem with iPhoneX iOS.DeviceGeneration on iPhoneX

Hello, I am using Unity 2017.2.0p3 and when I try to> if(UnityEngine.iOS.Device.generation == DeviceGeneration.iPhoneX) on iPhoneX iOS 11.2 SIMULATOR (XCode 9.2 beta), it doesn't work (generation is...

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ARKit scene loading causes a flash / flicker

I'm using the ARKit plugin and can't seem to track down the cause of this one. I have a main menu scene that loads a gameplay scene. The gameplay scene features all of the ARKit stuff from the...

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unity xcode an error occurred during export codesign failed

My unity game runs on the iphone when deploying directly, but when I archive & export to upload for the appstore I keep getting "an error occurred during export codesign failed" ---------- Notes: I...

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Xcode 9.1 slow iOS startup nearly 15 seconds

My project was working fine with Xcode 8.X and would load up in around 2-3 seconds, now after upgrading to Xcode 9.1, it takes nearly 15 seconds to load up. Any suggestions? Using High Sierra on...

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How do I properly initialize X509Store on iOS and Android?

I am using SslStream in Unity to communicate with our backend network services. I have been trying to properly validate the X509 certificates, and have found that it is necessary to add the CA's public...

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This parameter has to be of type: [UNREGISTERED]

I'm getting the following errors when building for iOS: Script error: OnTriggerEnter2D This message parameter has to be of type: [UNREGISTERED] The message will be ignored. (Filename:...

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Unity 2017 Integrate into Xcode 9 error

Hi, I am trying to integrate a simple unity 2017 scene into a IOS app (XCode 9). I tried lot of methods specially the-nerd.be tutorials and few other. But no luck. If someone have done this...

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