PostProcessBuild Check if we append or replace the Xcode Project
Hello, I would like to check if I click on the Append button or the Replace Button when I build for iOS. I don't know if I can check this in a PostProcessBuild method.
View ArticleInside out rendering on Android and iOS
When we build for either Android or iOS we have this problem where the inside of objects get rendered over the outside. Another problem is that objects get rendered behind sprites while they are...
View ArticleAre PlayerPrefs backed up to iCloud?
I am looking at Apple's Data Storage Guidelines (https://developer.apple.com/icloud/documentation/data-storage/index.html) which state that iCloud includes Backup, which automatically backs up a user’s...
View ArticleHow to reset an ARKit scene
Hey guys I'm having a small issue with ARKit and Unity. In the game that I'm making, I'm reloading my scene when the player dies, however when the scene is reloaded all the GameObjects are still in the...
View ArticleDoes Social.LoadScores report ALL scores on GameCenter?
I have this piece of code tied to Apple's GameCenter: Social.LoadScores("HighScore", scores => { if (scores.Length > 0) { Debug.Log("HIGHSCORE: " + int.Parse(scores[0].formattedValue)); } }); I'm...
View Articleios shader problem
hi all, i am newbie at unity and i have developed my first game successfully. it works fine in editor but when i export in ios it works fine except one warning. there is bomb effect and it does not...
View ArticleIntegrating apple IAP
I've been searching around for a few days now for an up to date in app purchasing tutorial for iOS. I've tried the one on the unity site a few times but doesn't work for me, (the purchaser scripts they...
View ArticleCan not change " NSPhotoLibraryUsageDescription /...
Hi, I have a very strange thing going on. In a post build process i will change the NSCameraUsageDescription/NSMicrophoneUsageDescription in what ever i want from script. But when i want to change the...
View ArticleCan I build iOS on PC, then copy to Mac for xCode?
Hi, Am i able to iOS build from Unity on my PC, then copy the iOS build to Mac to open in xForm? I've read this [post][1] but the commentary is conflicting if this is possible. When I build for iOS i...
View Articleadmob problem
hi all, i am following https://www.youtube.com/watch?v=06lbjMFqWpg tutorial to add admob into my project but it gives errors when i build for ios. i have searhed a lot but not found a solution. do you...
View ArticleNotSupportedException while Xcode Building
![alt text][1] When I tried to send data to my service I get this exeption on Xcode Debug.log İOS 11 iphone 5S On my login and register scenes I using my WCF service to check login data I connot...
View ArticleIOS build from unity 2017.1.2 and use the unity trash dash package and the...
don't know, when I am building for iPhone, and build from Xcode then the game is played the first scene and stuck on the main scene just render the cat and not environment is shown in the main scene. I...
View ArticleiPhone when the clock is changed backward 5min fps drops. Any ideas? Unity bug?
After changing the device clock 5 mins or 1h backward there is fps drops. We tested on iPhone 5,6,6s any ideas? It seems like unity bug.
View ArticleXcode - Mach-O Linker Error
When building our app for iOS, XCode throws the error 'Mach-O Linker Error failed with exit code 1 (use -v to see invocation)'. We have tried everything on the first 15 pages of google search, so we're...
View ArticleiOS 11 Metal API issues with Unity3D 5.6.4f1 + vuforia 6.2.10.
iOS 11 Metal API issues with Unity3D 5.6.4f1 + vuforia 6.2.10. We found iOS 11 Metal API issues with Unity3D 5.6.4f1 + vuforia 6.2.10. We have a very simple ARCamera test app....
View ArticleHow can I use the IOS 11 : ScreenRecorder from within my app?
IOS 11 now has a accessible Screen recorder to record screen video and save it to the video roll. Is there any way way I can control this from within my app? I want to record the activities of the app...
View ArticleAssetBundle won't download on iPad
I created a basic project with a couple of simple AssetBundles. My project is set to iOS and the BuildTarget when building AssetBundles is set to iOS. The AssetBundles are uploaded to my Amazon S3...
View ArticleGoogle Play server Error while building in IOS ?
When i was building with Android in unity editor it works fine but when i switch it to ios and try to build its shows me following error ? ***"Warning!! Google play was not configured,Game service will...
View ArticleUse of undeclared identifier 'gl_FragDepthEXT'
Hi, I'm new in unity. I'm working on unity 2017.2.0f3 personal edition. My project is running properly on Android. But getting error in "ios" build. I tried solutions given at...
View ArticleDaily notification
Hi. I'm trying to make a task management app for Ios with Unity. The idea is simple, you make a task, it has date and time, you store it locally. What I want to do is when it's a new day, a function in...
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