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Use of undeclared identifier 'gl_FragDepthEXT'

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Hi, I'm new in unity. I'm working on unity 2017.2.0f3 personal edition. My project is running properly on Android. But getting error in "ios" build. I tried solutions given at https://forum.unity.com/threads/hidden-shader-motionvectors.431470/ and https://stackoverflow.com/questions/40283628/unity-application-crashes-on-ios-due-to-shader-not-compiled But it is not worked. Error log is as follows:- 2017-11-06 18:56:39.390 racing[319:65404] -> registered mono modules 0x14f75b0 -> applicationDidFinishLaunching() Mono path[0] = '/var/mobile/Containers/Bundle/Application/B9C1D955-EFFC-4995-AF6D-A27819926161/racing.app/Data/Managed' Mono config path = '/var/mobile/Containers/Bundle/Application/B9C1D955-EFFC-4995-AF6D-A27819926161/racing.app/Data/Managed' Multi-casting "[IP] 192.168.1.3 [Port] 55000 [Flags] 2 [Guid] 2438281812 [EditorId] 1171095358 [Version] 1048832 [Id] iPhonePlayeriPad):56000 [Debug] 0" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55000] PlayerConnection already initialized - listening to [0.0.0.0:55000] Player data archive not found at /racing.app/Data/data.unity3d, using local filesystem 2017-11-06 18:56:40.434 racing[319:65404] Metal GPU Frame Capture Enabled 2017-11-06 18:56:40.435 racing[319:65404] Metal API Validation Disabled -> applicationDidBecomeActive() Renderer: PowerVR SGX 543 Vendor: Imagination Technologies Version: OpenGL ES 2.0 IMGSGX543-124.1 GLES: 2 GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_filter_anisotropic GL_EXT_texture_rg GL_EXT_texture_storage GL_APPLE_clip_distance GL_APPLE_color_buffer_packed_float GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_APPLE_texture_packed_float GL_IMG_read_format GL_IMG_texture_comp ression_pvrtc OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level ; Context handle 359299568 Initialize engine version: 2017.2.0f3 (46dda1414e51) Begin MonoManager ReloadAssembly - Completed reload, in 0.292 seconds -------- Shader compilation failed #version 100 #extension GL_EXT_frag_depth : enable precision highp float; uniform highp vec4 _ProjectionParams; uniform highp vec4 _ZBufferParams; uniform highp mat4 unity_CameraToWorld; uniform highp mat4 _NonJitteredVP; uniform highp mat4 _PreviousVP; uniform highp sampler2D _CameraDepthTexture; varying highp vec2 xlv_TEXCOORD0; varying highp vec3 xlv_TEXCOORD1; void main () { highp vec4 tmpvar_1; tmpvar_1 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0); mediump vec2 tmpvar_2; highp vec4 tmpvar_3; tmpvar_3.w = 1.0; tmpvar_3.xyz = ((xlv_TEXCOORD1 * (_ProjectionParams.z / xlv_TEXCOORD1.z)) * (1.0/(( (_ZBufferParams.x * tmpvar_1.x) + _ZBufferParams.y)))); highp vec4 tmpvar_6; tmpvar_6 = (_NonJitteredVP * tmpvar_4); highp vec2 tmpvar_7; tmpvar_7 = (((tmpvar_5.xy / tmpvar_5.w) + 1.0) / 2.0); highp vec2 tmpvar_8; tmpvar_8 = (((tmpvar_6.xy / tmpvar_6.w) + 1.0) / 2.0); tmpvar_2 = (tmpvar_8 - tmpvar_7); mediump vec4 tmpvar_9; tmpvar_9.zw = vec2(0.0, 1.0); } -------- failed compiling: fragment evaluation shader WARNING: 0:4: extension 'GL_EXT_frag_depth' is not supported ERROR: 0:38: Use of undeclared identifier 'gl_FragDepthEXT' Note: Creation of internal variant of shader 'Hidden/Internal-MotionVectors' failed. WARNING: Shader Unsupported: 'Hidden/Internal-MotionVectors' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/Internal-MotionVectors' - Setting to default shader. -------- Shader compilation failed #version 100 #extension GL_EXT_frag_depth : enable precision highp float; uniform sampler2D _MainTex; uniform highp sampler2D _DepthTex; uniform highp vec4 _Color; varying highp vec2 xlv_TEXCOORD0; void main () { lowp vec4 tmpvar_1; tmpvar_1 = (texture2D (_MainTex, xlv_TEXCOORD0) * _Color); gl_FragDepthEXT = texture2D (_DepthTex, xlv_TEXCOORD0).x; gl_FragData[0] = tmpvar_1; } -------- failed compiling: fragment evaluation shader WARNING: 0:4: extension 'GL_EXT_frag_depth' is not supported ERROR: 0:14: Use of undeclared identifier 'gl_FragDepthEXT' Note: Creation of internal variant of shader 'Hidden/BlitCopyWithDepth' failed. WARNING: Shader Unsupported: 'Hidden/BlitCopyWithDepth' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlitCopyWithDepth' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySlice' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySlice' - Setting to default shader. The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1753) Setting up 1 worker threads for Enlighten. Thread -> id: 40081000 -> priority: 1 UnloadTime: 11.044541 ms AddComponent asking for "AudioSource" which is not a Unity engine type. UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() UiHandle:Start() [/Users/builduser/buildslave/unity/build/Runtime/Export/GameObjectExport.cpp line 71] (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/GameObjectExport.cpp Line: 71) AddComponent asking for "AudioSource" which is not a Unity engine type. UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() UiHandle:Start() [/Users/builduser/buildslave/unity/build/Runtime/Export/GameObjectExport.cpp line 71] (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/GameObjectExport.cpp Line: 71) (lldb) Please help me solving this issue. Thanks. Sorry for my English.

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