When we build for either Android or iOS we have this problem where the inside of objects get rendered over the outside. Another problem is that objects get rendered behind sprites while they are infront of the sprite in the scene. When we build for windows this problem doesn't occur
![alt text][1]
![alt text][2]
[1]: /storage/temp/104471-photo-2017-10-25-15-05-55.jpg
[2]: /storage/temp/104472-photo-2017-10-25-14-52-25.jpg
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