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Spotlight Does Not Show Up on iPhone5 (works on iPhone 6 and Galaxy S4)

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Hi everyone, My game has a scene that has 3 different Directional lights (set at different angles and using culling mask to light a sphere and coins) and 1 Spotlight to light only the floor. It all works great in Unity Editor, as well as on Samsung Galaxy S4 and iPhone 6. However, the spotlight appears to not be working at all on iPhone 5. Take a look at the second screenshot and you can see the floor is not being lit up at all on iPhone 5. Also, the sphere seems to have something strange happening with its lighting also. I'm not sure if the issue is with the spotlight or maybe the shader (using Standard Shader on all objects in the scene), or maybe something else like the lighting settings...? Has anyone seen anything like this on iPhone 5? I've been looking for an answer and have tried setting the Render Mode on the Spotlight to Important (didn't help). I've also updated the Quality Settings to have 4 for the Pixel Light Count (not sure it needs to be that high, but tried it just to be sure - this also didn't help). The spotlight is set to Realtime baking, with Render Mode on Important. I'm attaching 2 screenshots - the first shows the scene on iPhone 6 (how it should look), the second shows how it looks on iPhone 5. Any ideas would be greatly appreciated. Thank you in advance! Pete ![iphone6][1]![iphone5][2] [1]: /storage/temp/105307-iphone6.png [2]: /storage/temp/105308-iphone5.png

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