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`UnityEngine.iOS.DeviceGeneration' does not contain a definition for `iPhoneX'

I'm using Unity 2017.2, which from the documentation [here][1] should have the iPhone X enumeration (as well as iPhone 8). Could you help me understand why am I getting this compile error ? [1]:...

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Access CFBundleVersion on iOS

I'd like to get the * CFBundleVersion* in my iOS game. I found about *PlayerSettings.iOS.buildNumber* but it works only in the editor. Any way to do this? Maybe read the plist file ?

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Google IAP: How to tell if a product is purchased?

Hi, While integrating the Google IAP, I encountered a conundrum: I have been using product.hasReceipt to determine whether a product has been purchased. When a user restores a purchase, however, they...

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Consistent animation speed between iOS and Editor

I have an animation based on a background sound with a bpm of 90 therefore the speed of the animation is extremely important as it needs to match the background sound. I've tried all the possible...

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Rotate model with ARKit

Hi, I've seen a number of ARKit based apps that allow users to rotate models using their fingers on the device. Does anyone have a script that will do this? I had a search but can't find something...

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ReplayKit not recording anything (iOS 11)

I'm just calling Replaykit.StartRecording() and a few seconds later ReplayKit.StopRecording() but other than the permission dialogue popping up and me pressing ok, nothing seems to get recorded or...

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How to obtain physical screen size in iOS simulator?

I want to limit the board size of a 3D board game on smaller devices. Works nicely on physical devices. Unfortunately I don’t have all iPads and iPhones available. I’m using **Screen.dpi** together...

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How to send notifications while the game is closed?

Dear, how can I send notifications when my game is closed? Thanks

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Ios Render performance help with profiler findings.

Trying to run a 2d Platform game on an iPad mini 1st gen (A5 chip) but it runs slow. This same game runs great on any apple device using A6 chip. Should I just drop support for older devices? Thank you...

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Good way to pipe the ARKit video feed into RenderSettings.customReflection

I'm trying to figure out a way to pipe ARKit's video camera feed into RenderSettings.customReflection so I can fake reflections in AR! Any ideas? The main components I'm starting from are found in...

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Controlling StatusBar on iPhone X

Hi, I have a game, in which all earlier versions of iPhone (3 - 8) is build without the Statusbar, but now with the iPhone X, after altering my UI to fit the iPhone X screen has 2 blank spots in the...

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Custom Outline Shader acting weird on iOS builds.

Hello! We are using a custom outline shader in our project. It works great in the editor, on android, and on older iOS devices, but it seems on iOS 11 devices, the outline on the shader appears to...

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FX/Glass/Stained Bump Distort shows only in Editor!

Hi! I've been working on a mobile game for a while now, and am having the strangest issue. My game is in 2D, and much of the gameplay is attached to the Canvas, but I have some particles which exist...

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Blender Use

Is blender free to use for commercial use such as ios and android? Thanks!

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Unable to build for iOS via Unity Cloud Build

I am currently working on building a Unity project via Unity Cloud Build, however I have come across a few errors when attempting to build for iOS after implementing an Ads SDK. I am using...

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LocationServices on iOS provides much higher measurements than on Android

Greetings. I'm having a small issue with GPS location and I'd like to share it with the community in case someone has experienced a similar issue. I am polling the GPS location on a script to move...

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Namespace Gamecenter not found on Unity 2017.2

Recently upgraded to Unity 2017.2.0f3 and am trying to build my game which worked fine on older versions of unity. I've checked the references here:...

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Dual virtual joysticks to move my character and to move my camera,How do I...

Hello, I am new to unity and I need to make dual virtual joysticks, one to move my character and one to move my camera. If someone could help me that would be great, thanks.,Hello, I am new to unity...

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iOS FPS decline after upgrading from 5.4.3 to 5.6.4p3 -...

My game was running at smooth 60fps on iPhone 5c when exported from Unity 5.4.3. But we upgraded recently to Unity 5.6.4p3 to solve a MonoDevelop crash, and now our fps has dropped to 45 at best. The...

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No player settings displayed

I have an app built in Unity 5.4.1f1 on iOS platform, now I have Unity 5.6.3p4 and I want to update my app. I open the project and it appears to me that there is no Unity Ads and above it appears that...

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