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Controlling StatusBar on iPhone X

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Hi, I have a game, in which all earlier versions of iPhone (3 - 8) is build without the Statusbar, but now with the iPhone X, after altering my UI to fit the iPhone X screen has 2 blank spots in the top.

Instead of leaving them blank, it would be nice to activate the statusbar to fill them out.

This means that I have to do this by script and in runtime.

I have looked at the UnityPlayer.PlayerSettings.statusBarHidden function, but this will not work :-/

I found this post, but am not able to make it work: https://answers.unity.com/questions/688922/hideshow-status-bar-androidios-on-runtime.html

Here is what I have tried:

Added this to plugins -> ios in my unity project:

StatusBar.mm #import "StatusBar.h" @implementation StatusBar + (void) hideStatusBar: (BOOL)hide { [[UIApplication sharedApplication] setStatusBarHidden: hide withAnimation: UIStatusBarAnimationSlide]; [UnityGetGLViewController() setNeedsStatusBarAppearanceUpdate]; } @end extern "C" { void StatusBarSwitcherPressed(bool isHide) { [StatusBar hideStatusBar: isHide]; } }

StatusBar.h #import @interface StatusBar : NSObject { // Keeps track of available services NSMutableArray *services; // Keeps track of search status NSString* status; BOOL searching; } @end

I then added this c# file inside the plugin folder: using UnityEngine; using System.Collections; using System.Runtime.InteropServices; public class StatusBarCtrl { [DllImport ("__Internal")] private static extern void StatusBarSwitcherPressed (bool isHide); public static void StausBarHide(bool isHide) { // Call plugin only when running on real device if (Application.platform != RuntimePlatform.OSXEditor) StatusBarSwitcherPressed(isHide); } }

And then calls this when I have figured out if its an iPhone X or not: StatusBarCtrl.StausBarHide (false);

Hope this makes sense. When running this, nothing happens whether I set it to true or false :-/

Any help is appreciated and thanks in advance :-)

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