I'm trying to develope a game for Android and IOS. Next step is to save data, so it is available in the next session. Also I would the data to be human-readable, cause we not only use it for saving, but also for managing text in different languages. So Binary files are not an useful option.
I thought about using JSON or XML. I know the general pros and cons of both. But there is the problem: I know that XML is not very good from a performance point of view, but most JSON libaries which are good in this aspect have problems with IOS because of AOT. So the only option for JSON I found was FullSerializer. For Unity and XML I didn't find much information.
So I would like to ask, what you would recommend and which library you prefer?
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