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Channel: Questions in topic: "ios"
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Touch input firing twice on ios

I recently made a simple game for windows phone that has a menu scene that you can touch anywhere to activate the game and subsequently loads my game scene. In the game scene you can then tap to...

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Specify Keyboard type on textfield for mobile

I find it really hard to believe that this doesn't exist. I have a textfield, on iOS when I select it, it brings up a weird keyboard with a textfield at the top of the keyboard. Is there no way to...

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Is it possible to generate the .s files for AOT compiled dll's outside of Unity?

I am trying to use a pure .NET dll that fails AOT compilation for iOS. This has been submitted to Unity as a bug but I want to move forward in the meantime. More modern versions of Mono can AOT compile...

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Error building to iPhone simulator

When trying to build my game in XCode for iPhone Simulator 6.0 I get the following error: Undefined symbols for architecture i386: "_UnityIPhoneRuntimeVersion", referenced from:...

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Implementing iAd in Unity games

After hours of searching for a definitive answer, I am still in the dark as to how to implement iAd banners in Unity iOS games. The game in question is already on the app store, however I will update...

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Internet reachability on iOS

Hi all. I have some problems with internet connection on iOS device. I have Android build of my game which is working perfect. I posting high scores to my web-server via WWW class. Everything works....

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Restore IAP purchases: Soomla

I am using Soomla for IAP purchases in my game and am trying to restore my non-consumables on the click of a button. The problem is, I am not getting any callbacks in my delegate implementations for...

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iOS social/multiplayer scope

I'm currently building a game and wish to integrate social and multiplayer features, but not totally sure how to approach this. In terms of functionality I want a player to log in and be able to add up...

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TouchScreenKeyboard flickers

I'm having an issue when i build my scene to an iOS device , the native iOS keyboard flickers endlessly and game becomes non-interactive such that i can't even input any characters onto the textfield....

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"stream from disc" WAV/AIFF file allocates tons of memory

Hi, can you please explain why a native AIFF/WAV file allocates more audio memory than its uncompressed file size? That even happens when I use "stream from disc" option. This memory issue is killing...

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XMLSerializer

I am trying to read/write an xml file to store some data for my game. Here is the object i am trying to store: public struct EndRaceData { // Data used to display section by section data public List...

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WWW in iOS does not set user agent header

I use WWW class to send event statistic. But it seem like it not sent user agent header (which I want to collect) in iOS Is it true that it not sent? Is it a bug? Would it be fixed? If I need to use...

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ArgumentOutOfRangeException when calling CrashReport.reports

Using C# to read the Unity CrashReport.reports array, it will throw the following exception/stack when running on an iOS device: ArgumentOutOfRangeException: Argument is out of range....

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Detect return key/done on iPhone.

I am trying to detect when the return key is pressed on a GUI.textfield on iPhone. It works fine in Player mode when I hit enter but on the iPhone it does not work. I try to detect the event this way :...

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Unity Asset Bundle Project Update/SSL iOS Issue

I have a game with downloadable asset bundles for an iOS application. I recently updated the Unity project from 4.0 something to 4.2.2. However, I did not update my asset bundles on my server. Do those...

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why are all my app icons and splashscreens loaded in memory?

I'm using the profiler's memory section to optimize my build on iOS. I've noticed that ALL my app icons and splashscreens are loaded in memory (I have 2 splashscreens, one for iPhone and one for iPad...

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Project that builds won't archive. iOS

So, my unity project builds and runs on my test device nicely - however when I try to archive it, I get two CopyPngErrors and 69 linker errors. It's very frustrating, as I presumed a clean build would...

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iOS: Can I use Game Center match maker with Unity RPC?

Can I use the gamecenter funcionality to find a player for a multiplayer game and then setup a Unity RPC match with that player? I read in the Game Center documentation that there exists funcionality...

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LineRenderer - Not Showing within Game

Hello, I have a line renderer that IS showing within my Unity Editor window, but NOT in my Unity Game window. Not really sure why? - The line renderer is using the Toon Basic shader (although, even if...

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Changing Gravity Quickly?

Hi, all! I'm experimenting with my very first iOS game, and it is going nicely. Currently, the player falls, and the gravity on the X axis is controlled by the tilt of the phone. However, when the user...

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