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"stream from disc" WAV/AIFF file allocates tons of memory

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Hi, can you please explain why a native AIFF/WAV file allocates more audio memory than its uncompressed file size? That even happens when I use "stream from disc" option. This memory issue is killing me and the release of my finished iOS app. I need the uncompressed file format in order to jump to specific sample positions (they increasingly shift if I use mp3) Any help is much appreciated! Thanks!

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