Hi,
can you please explain why a native AIFF/WAV file allocates more audio memory than its uncompressed file size?
That even happens when I use "stream from disc" option.
This memory issue is killing me and the release of my finished iOS app.
I need the uncompressed file format in order to jump to specific sample positions (they increasingly shift if I use mp3)
Any help is much appreciated! Thanks!
↧