Hi, all!
I'm experimenting with my very first iOS game, and it is going nicely. Currently, the player falls, and the gravity on the X axis is controlled by the tilt of the phone.
However, when the user tilts the phone in the opposite direction of the current gravity, it takes a long while to get the gravity to reverse.
Is there a way that I can get the gravity acting on the cube to change more quickly? (I would love to be able to control how responsive it is)
Maybe a way to just reset the rigid body?
Current code:
public float force;
void FixedUpdate () {
Physics.gravity = new Vector3( Input.acceleration.x*force, -9.81f, 0 );
}
Thanks! - YA
↧