Unity 2D Mobile Game Drawing Mechanic
My team and I are creating a simple mobile game that utilizes fast passed action using touch controls. In this game we want to implement a spell casting feature similar to that of **Lost Magic** for...
View ArticleAdNetwork Plugins Other Linker Flag Issue
I am using AppLovin and Admob ads in my game. I am facing problem while creating build for iOS. I have recently updated AdMob plygin to 7.0 and now start generating list of problems related to **Other...
View Articleiphone screen size
anyone know how to make a game's screen size fit right for iphone 5 and 6? i wan't it so that when i'm working on unity, it's in the same size as iphone and can detect if it's on iphone's screen. now...
View ArticleCreating a Mobile Game for both Android and IOS
I need to create a basic mobile game for a class. Nothing big, menu, game over, 3 levels, etc. Small game. It's for an IOS class, but I don't have a mac or an IOS device. The college sorta sucker...
View ArticleUnity 5 mobile single stick control
Hi there, I recently update to Unity 5 and now working on a project on mobile platform. I tried to play around with the new CrossPlatformInput in Unity 5 and implement the "MobileSingleStickControl"...
View ArticleRigidBody2D Causing Sprites to Disappear on iOS device?
Hi Has anyone else experienced this??? Just adding a RigidBody2D component to a sprite causes the sprite to disappear or have incorrect transform position - but only when deplying to iOS device!...
View ArticleWWW not working with https in iOS builds
After the Unity 5 update, our WWW downloads stopped working in iOS builds when we use an https protocol. We can download in iOS builds using an http protocol. We can download in Editor, Mac and Android...
View ArticleiOS - Stuck on splashcreen
When I build and run my game through Xcode, my game just sits on the SplashScreen. Does anybody know why this is happening? I was able and successfully deploy the game for Android and my settings are:...
View ArticleCapture and share image in IOS
Hi Everyone, I have successfully done screen capture and share functionality in android by calling android intent to share screenshot. But stuck in IOS, All I want is, after capturing screen user can...
View ArticleDoes Screen.width Recognise the iPhone 6 Plus Downscaled Resolution, or the...
Hi, I have a quick question regarding the screen.width iPhone 6 Plus's resolution, which I am using to determine the scaling factor which will be used for my sprites. The iPhone 6 plus has a 2208x1242...
View ArticleInvalid PBX project (parsing line 233)
Hey everyone, Help me, final version unity5, buld ios game, error Exception: Invalid PBX project (parsing line 233) UnityEditor.iOS.Xcode.Lexer.ScanOne (UnityEditor.iOS.Xcode.Token tok)...
View ArticleProblems with HTTPS, HttpWebRequest, and iOS?
We're using HttpWebRequest to hit HTTPS urls, on iOS. In Debug, local builds, etc. everything works fine. The HTTPS urls we're hitting have valid, commercially signed, perfectly normal certificates,...
View ArticleUnity 5 iOS MovieTexture
I'm looking to make a VR application with video mapped on a sphere containing the main camera for iOS. Is there any external plugins that would enable a `MovieTexture` type object in an iOS build that...
View ArticleSmartphone multiplayer - NAT problem?
I have read several articles and heard that there is a problem if I want to use Unity built-in networking for smartphone multiplayer. Some say it is possible, some say it is not. The only thing I want...
View ArticleiOS app is much larger than Android app
Hello, We are developing a cross platform (Android/iOS) application on Unity 4.6.4 which is installed on a Windows 7 workstation. The Android SDK is on the Windows workstation so we launche the apk...
View ArticleUnity3D in a native iOS application woes
So I have been at this an age and although I find lots of talk I have not found the answer? I can load Unity from a native IOS app IF I create the view controller and view via code, but this is not...
View ArticleEmpty project + empty apple watch does not compile in Xcode
Hi, I have been playing with Apple watch in simulator for a few weeks now and was able to figure out what kind of visuals I want on it. I did all this without any Unity project, just Xcode work. This...
View ArticleCross compilation job Assembly-CSharp.dll failed. When building iOS.
Hi everyone, i'm having some problems building to iOS even though my project builds to android perfectly fine. UNITY 5.0.0f4 free ___________________________________________________________ Here is the...
View ArticleProblem with U3DXT iOS Native Share
XCode consol says: (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/iPhonePlayer-armv7Generated/UnityEngineDebug.cpp Line: 49) exception: -[UIPopoverController...
View ArticleDoes Application.CaptureScreenshot leak memory? (iOS)
I have created a simple application with one button from UI that executes just one line of code when I click on it. This is the code: public void CaptureScreenShot() { Application.CaptureScreenshot...
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