Hi,
I have been playing with Apple watch in simulator for a few weeks now and was able to figure out what kind of visuals I want on it. I did all this without any Unity project, just Xcode work.
This week I started looking into using my own project and add the visual design of apple watch I made into it and after 4 days of struggling, I'm no where near compiling it. I'm using Unity 5.
So today I started with making an empty Unity project added a simple text on screen and update it with a number:
private int i = 0;
public Text _label = null;
void Update () {
i++;
PlayerPrefs.SetString ("i", i.ToString());
_label.text = i.ToString ();
}
this compiles without problem and once I add a watch kit app I get failed build. I browsed around the forum a bit and found some1 with same issue but never answered:
[QUOTE="Streamside7, post: 1967049, member: 459811"]Thanks for your reply, however after upgrading to 4.6.2p2, I have created the simplest Unity app imaginable, have switched to the iOS platform, built the app, have opened the project in Xcode and have added the Watchkit target/extension and I receive the following message in Xcode:
error: /Users/rpinglet/Desktop/SimpleApp/Simple/build/Unity-iPhone/Build/Products/ProductName WatchKit Extension.appex: No such file or directory
This should be a very simple thing to do, but it is not. Have you been able to add a Watchkit extension and compile successfully?
Thanks for your help[/QUOTE]
Any1 has any experience with this on what needs to be done? cause at the moment it seems even google doesn't know everything these day...
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