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Smartphone multiplayer - NAT problem?

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I have read several articles and heard that there is a problem if I want to use Unity built-in networking for smartphone multiplayer. Some say it is possible, some say it is not. The only thing I want is to make 1 vs 1 multiplayer using iOS and Android and I want to avoid using middleware such as Photon, since this game must not be limited (unlimited online players). So should I use Unity built-in networking or is there any other way?

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