Hi
Has anyone else experienced this??? Just adding a RigidBody2D component to a sprite causes the sprite to disappear or have incorrect transform position - but only when deplying to iOS device! Everything looks and works fine within the Unity (5.0.0.4f) IDE.
I've raised as a bug but wondered if anyone else has seen or overcome this issue? I've trawled the web for 2 days trying to find help - I can't believe that I'm the only person to have experienced this!
Cheers
Mike
↧