Q about Building my game for so many devices
Hello i have already finished my 2D game by using C# but there is a problem: i want to build my game on ios and android but there are a lot of devices which means a lot of resolution so how can i solve...
View ArticleAbout iOS Javascript
Hi everyone , im making a game for android and ios but there is have a javascript code in my game. some people said ios is not supporting javascript can someone explain it ?
View ArticleMulti Touch \ Release script - pls Help me to improve it...
Hi guys. I've wrote a multiTouch \ release script, which works allllmost fine . There is one slight problem, which i think it's best if you test it out. I'll briefly explain. The script is attached to...
View ArticleXcode 5.1.1: missing architectures [arm64]
I get this error when I validate my archive. I tried setting architectures and valid architectures to only armv7. I tried setting iOS down to 7.0. I tried installing the old Xcode 5.02 and it gives me...
View ArticleiOS arm64 missing
From now on, with XCode6, the minimum required architectures for submittin a binary are armv7 and arm64. libiPhone-lib.a is only compiled with armv7. How can I upload a unity project if this is not...
View ArticleMulti Touch Drag Screen To Move Player?
Hello. it's been a little while since I've last ask a question on here. I've been busy. Anyways I was messing around with touch controls and i was wondering if it's possible to have multi touch...
View ArticleWhen I built my game in xcode all the gui textures/texts look different
I put all these GUI textures and texts and they look the way I want in the editor but when I ran it on my iphone from xcode it looks so different. All the GUI Textures and Texts are in different sizes...
View ArticlePlay external video IOS
How can I play external video (from persistent data path) on iOS device (iPad).
View ArticleTest for over UI 4.6 works on Mac doesn't work on iPad
I have created a small script that tests for whether the mouse is over a UI element, and returns that state. I then use this to determine whether to raycast. It works properly on the Mac, but when...
View ArticletargetFrameRate & vSync for iOS
Heya folks.. I was wondering, does Application.targetFrameRate, works on iOS? In the docs it says: > If vsync is set in quality setting,> the target framerate is ignored, and> the vblank...
View ArticleBinnary Formatter working nicely in editor - but I have crashing after scene...
Hi guys, We appreciate your help as we are stuck in middle of nowhere. Usually all things we find on this more than usefull forum, but right now - we read for last 2 weeks, our budget for project are...
View ArticleU3DXT python issue
Hello I'm getting the following error when using U3DXT plugin for my in-app purchases on iOS. I have installed the latest version of python but couldn't get rid of the following error when I build the...
View ArticleiOS 8 location services not working
I'm using an iPhone 5 / iPad 4th gen both with iOS 8 GM, Xcode 6.0 and Unity 4.6.0b17 I've been having trouble with location services on the devices... very frustrating as I previously had this...
View ArticlePhoton : Multiplayer between iOS & Android ?
Hi, I can see players between iPhone, the same between Android, but it's not possible to let play together Android & iOS players ? Thank you for your help. Best regards, AB
View ArticleUnity ads Crashe on mobile
Hi, We have just built our unity game with the unity ad sdk. everything worked fine until it tried bufferinf the ad. The device crashed whe buffering for video ads and it quits the app has anybody else...
View ArticleIssue with ads on iPhone 6 and 6+
Hi, My Google Admob ads and Chartboost Ads doesn't work on iPhone 6 and 6+ Anybody have the same issue ? Thanks
View ArticleFacebook SDK IOS Simulator Build: ld symbols not found i386
This is not exactly a question, but the answer to a problem that annoyed me for quite some time today. I have a Unity App that uses facebook login to create a highscore, i.e. the user can log in and...
View ArticleiOS Data Storage Guidelines Reject
Dear forum After 1 week waiting apple review my game, I receive a email from apple with content:> ----- 2.23 ----->> We found that your app does not follow> the iOS Data Storage Guidelines,...
View ArticleForce *only* iPhone 4 to 480x320 resolution
Hi--I've got a mobile game in development, and it runs smooth as butter on the iPhone 5; on the iPhone 4, it stutters a fair amount. And it's a very precise action game, so any stuttering ruins it....
View ArticleiOS Target Resolution doesn't seem to affect resolution
Hi, I'm trying to force an iPhone to run at 320p with Unity 5. Setting Target Resolution to iPhone 320p in Player Settings doesn't seem to do anything. Using Screen.SetResolution in script just...
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