Dear forum
After 1 week waiting apple review my game, I receive a email from apple with content:> ----- 2.23 ----->> We found that your app does not follow> the iOS Data Storage Guidelines, which> is required per the App Store Review> Guidelines.>> In particular, we found that on launch> and/or content download, your app> stores 3.35MB. To check how much data> your app is storing:>> - Install and launch your app> - Go to Settings > iCloud > Storage & Backup > Manage Storage > - If necessary, tap "Show all apps" > - Check your app's storage>> The iOS Data Storage Guidelines> indicate that only content that the> user creates using your app, e.g.,> documents, new files, edits, etc.,> should be backed up by iCloud. >> Temporary files used by your app> should only be stored in the /tmp> directory; please remember to delete> the files stored in this location when> the user exits the app.>> Data that can be recreated but must> persist for proper functioning of your> app - or because customers expect it> to be available for offline use -> should be marked with the "do not back> up" attribute. For NSURL objects, add> the NSURLIsExcludedFromBackupKey> attribute to prevent the corresponding> file from being backed up. For> CFURLRef objects, use the> corresponding> kCFURLIsExcludedFromBackupKey> attribute. >> For more information, please see> Technical Q&A 1719: How do I prevent> files from being backed up to iCloud> and iTunes?.>> It is necessary to revise your app to> meet the requirements of the iOS Data> Storage Guidelines.
I think because I use following code in my game
> if (File.Exists> (Application.persistentDataPath> +"/Profile.xml") == false) { cMgrXml.Create(Application.persistentDataPath> +"/Profile.xml", "Profile");>> }
and it be affected by iOS Data Storage rule, what I need to do now? Please help me, thanks!
↧