Instantiate not working
I do not understand how this function works. The script is without error but I would like to make this script work. It does not create the object when it reaches the limit var ScoreS : ScoreScript; var...
View ArticleSome textures don't load on iOS
Hi, I have a weird problem. In my scene there are 24 custom lightmaps baked in Maya and recently I started noticing a problem. About 15 of the textures appear black on iOS, while it's all fine on...
View ArticleClear a GUI.TextArea in iOS build
I'm working on a unity app which is built for iOS. It has text area. When the user type and submit the data I want to clear the data in the text area. The text area is defined like this questionStr =...
View ArticleMassive lag due to Font.CacheFontForText. Please help!
I have a massive lag (1128ms) on the Ipad 2, the profiler shows this: ![alt text][1] [1]: /storage/temp/28170-capture.png I have already done all the suggestion on the forums: Change font to non...
View ArticleHow do I JavaScript the 4 directions of my third person player?
Hi, I am super confused right now and I think I need a lot of help. I am creating a game where the main player (third person) can run around an area by the direction of the swiping of the user. I have...
View ArticleSpikes on iPhone3/4 every other minute. Any ideas how to find out why and/or...
Hello, we're making a game for iOS. When testing on iPhone3 and 4, the performance is fine, but every other minute we get a very short but noticable stutter. Normally I'd suspect that's the garbage...
View ArticleNo matching function for call to 'OrientView'
Since I upgraded to Unity 4.5.1f3, I am now receiving this issue when trying to build an iOS project with Xcode 5.0.1: *Semantic Issue: Classes/UnityAppController.mm:104:2: No matching function for...
View ArticleUndefined symbols for architecture armv7
I'm working on a Unity, iOS and Vuforia project. I have trouble when trying to build and run in Xcode. I get the following error, Undefined symbols for architecture armv7: "_SAVESCREENSHOT", referenced...
View ArticleCreating object and collections at runtime
Hey guys, I'm currently working on a game targeting android and ios platforms. I am quite familiar with object pooling and I make sure to instantiate any GameObjects I'm going to create in OnStart()...
View ArticleOptions with using Terrain on Mobile devices
What's up guys! So I'm making a racing game, and I'm aiming it to possibly be a rival of mobile games such as Asphalt etc. I figure to make the racetracks, I probably want to use Unity terrain since...
View Articleapple rejected app due to iphone & iPad resolution mismatch
I submitted an app to the itunes store and apple rejected the app. They commented the following:> Your app did not run at iPhone> resolution when reviewed on iPad.> While your app may be built...
View ArticleMoving Player Object in 3D Space on Tap
Hi Everyone! We have been pounding our heads around trying to get our Player Object to move in 3D space when you tap on the screen (iOS). We have a camera that tracks you (keeping the player centered)...
View ArticleWhy local WWW audio stream not working on iOS?
this works for android but on an iphone S5 the audio file is not been played. thanks in advance! url = "file://" + Application.persistentDataPath + "/audio-"+ index +".mp3"; wwwTemp= new WWW (url);...
View ArticleWhy does app uses more memory in iPad 2 than in iPad Air?
I've got an app that's pushing the limits of memory on iPad 2 -- it uses about 250mb, which is too much and I need to reduce it. However, the same app/build, on an iPad Air, uses 220mb of memory. I'd...
View ArticleiAd hide/show problem
I am able to get my iAd to display at the bottom of the screen. My game is in a single scene and the flow is like Main Menu -> Game -> Game over Screen. I show the ad on the main menu, hide it...
View ArticleTransparent Detail on mobile
Hi, everybody and shader masters ! I try to create a shader on iOS (Android) that could display a double texture renderer. One with my texture with alpha and the second that is combine with the...
View ArticleCan't build for iOS
When try build for iOS, I get error message : Error building Player: IOException: Failed to Copy File / Directory from...
View ArticleUnity3D iPhone 4 Used Memory = Half of iPad Mini 1st Gen
Hello, I'm a bit confused about how Unity3D do handles memory usage. I have stretched the memory usage to the max in order to be able to support the iPad mini 1st Gen with it's limited memory (Over 200...
View ArticleC# iOS - .active, SetActive(false)
So, I have a button, I am using to hide/show objects while the bool playerScript.vid = true. if (playerScript.vid) { Texture backTexture = Resources.Load("back") as Texture; Rect position1 =...
View ArticleU3DXT SocialXT.Share yielding different results on different devices
On iPhone 5, everything in the activity sheet expected shows up, and everything works as expected. On iPad 2, 3, and mini, only iOS Mail icon shows up on the top row (missing social applications), and...
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