What's up guys!
So I'm making a racing game, and I'm aiming it to possibly be a rival of mobile games such as Asphalt etc. I figure to make the racetracks, I probably want to use Unity terrain since I'm absolutely horrible at 3D modeling outside of Unity. I am pretty good at making Terrains. The problem is, when I test it on my brand new HTC One, the game lags a lot. I'm not sure what to do. I have a couple options, and I'm just wondering what you people think:
1. I can use Eric5h5's amazing code that converts Terrain to a .obj file, which (supposedly) would greatly reduce the size of the racetrack.
2. I could use Android additional files (I'm not supporting iOS at the moment) and keep my terrain files in there, but the two drawbacks are that a) I have NO idea how to use those and b) I want to reduce my file size to avoid deterring customers.
If anyone has any other idea or opinions, that'd be great :)
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