Issue with building to XCode
Hello, all. While building for my iOS game, I have encountered issues regarding the build process. While building, I recieve an error stating 'Calling TargetGuidByName with name='Unity-iPhone' is...
View ArticleSound issue when app is launched by Callkit
In iOS, I have implemented the incoming call function using Callkit. However, when the app is started in response to an incoming call when the app is not running, the operation sounds that should be...
View ArticleUsing Texture2D.EncodeToPNG() encodes a transparent weird texture in iOS....
[Here's what is being created][1]. As you can see it's completely transparent except some part of the top is the correct texture. I'm not sure what's going on but if I do this on Android everything...
View ArticleBacking up save data iOS
Hi everyone, I've just released an app after a year of development and something has just occurred to me: I never implemented backing up the save data to iCloud etc. The app currently saves png files...
View ArticleAR Camera shakes at beginning for few seconds
Hi, The AR Vuforia camera shakes/jitters in beginning when the game is loaded for 5 seconds. I noticed it because the AR objects move out of the place and their positions to few meters away and then...
View Articleios build times slow for now reason
hello my app was building under 5 mins i changed a few minor things now when i hit build i get a spinning wheel (mac) and nothing happens if left it eventually builds after 2 hours or more why is this...
View ArticleScene to Scene Canvas Change
So I'm having this issue where a back border appears around my mobile app when I change from one scene to the next on iPhones. Basically, when the app first opens, the canvas covers the entire screen,...
View ArticleUnityWebRequest change billing receipt iOS
We have a game on Unity 2019.1.10f and have a problem. When we try to buy any pack in our game (iOS platform) can be two ways: we can't buy the pack or we can get an endless loader. When we get the...
View ArticleDoes Application.RequestAdvertisingIdentifierAsync returns Apple's IDFA?
Hi, I'm working on getting an IDFA on iOS platform. I tried Application.RequestAdvertisingIdentifierAsync on real iOS device, and successfully get advertisingIdentifier. So far so good. My question is...
View Article[2018.4.4f] iOS url scheme Problem
I tried to use custom url scheme system on ios. my project include plugins admob(mediation), Facebook SDK, prime31, uniwebview3. I think they consist of some custom url scheme. When call them, they...
View ArticleQuestions Regarding iOS Encryption Compliance
I have asked this same question on the forums but to no avail. I am no wondering if anyone here might be able to answer this for me? I am just about to release my first game onto the Apple app store...
View ArticleiOS Cloud Build Error: Not A Directory
Hi folks, Hopefully someone can point me in the right direction on this. I'm using Unity 2018.4 and I'm getting the following errors during the cloud build. 29695: [Unity] Error (Not a directory)...
View ArticleUnwanted rendering on top of all objects!?
Hey there, Im currently working on a mobile game with a top-down view. In the Unity Editor all works fine, but as soon as I play my game on my IOS device, my bullets and some environment pieces get...
View ArticleMobile Landscape Orientation switching width with height?
Hello my lovely comUnity)) Today I stumbled upon an interesting problem. I was trying to implement dual joysticks player controller on Mobile devices using Unity standard assets' mobile joystick. So,...
View ArticleGetNativeTexturePtr is not working in iOS plugin
I'm working on creating iOS plugin for saving screenshot. I'm trying to use GetNativeTexturePtr. But it didn't work. It will be NULL in the iOS plugin. I want to know how to use GetNativeTexturePtr....
View ArticleCan't look around
I have spent hours with the Unity 3D manual, every version of googling it I can think of, and various tutorials trying simply trying to learn how to look around inside a world built of planes and...
View ArticleUsing Codeless IAp and Defining products
I have already put the IAPs into the IAP section on App Store Connect and set the prices and so on. Now i am in the IAP Catalog and it is asking me for all this information. Now, does this information...
View ArticleUnity iOS and Android content download from url
from a url, I downloaded video content and saved it in the asset folder. When I exported to iOS and Android it's not working. I added permission for storage and internet. How I can solve this? I am...
View ArticleWhat does "ld: 2 duplicate symbols for architecture arm64" mean?
I get this in XCODE when building for IOS. The complete message is: d...
View ArticleAsset bundles downloaded at runtime for both iOS and Android?
I am building an app heavily based around music. I'm searching for a way to let users download the app with just a few songs in the app, then while they try the app out for the first time. The rest of...
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