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Using Texture2D.EncodeToPNG() encodes a transparent weird texture in iOS. Works well on Android.

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[Here's what is being created][1]. As you can see it's completely transparent except some part of the top is the correct texture. I'm not sure what's going on but if I do this on Android everything works well and I get the correct texture. Any ideas? [1]: https://imgur.com/OS8i9Kj

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