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In what resolution should design my mobile game?

I am creating a mobile game for both IOS and Android, and I am running into trouble deciding what resolution to design it in. Would I run into issues if I created the game in the highest resolution out...

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How to solve notch problem and safe area in iphoneX (unity build to ios)

I have provided a screenshot. My app is working fine in any device except on iphonex. as you can see it was covered by the notch and the characters gets hidden on the left/right side. Is there a way in...

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How to disable Push Notifications capability in iOS build made by Unity...

In Unity 2018.2.0f3 is enabled by default Push Notifications capability. It broke Unity Cloud Build because I'm using Wildcard App ID to make AdHoc builds and I can't activate Push Notifications for...

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Is the beta branch of the ARKit 2 repository currently supporting AR world maps?

Hello, I was very happy to see that ARKit 2 is being integrated in the Unity ARKit plugin : https://bitbucket.org/Unity-Technologies/unity-arkit-plugin/branch/arkit2.0_beta The branch currently...

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IOS build with Linux Editor non responsive

Hello , I've been trying to build an IOS project with the linux editor but get no reponse when clicking "Build". Other than the button interaction to show it's been clicked nothing happens, i don't get...

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Unity 2018.2.0f2 i can't set the Target minimum iOS Version

When I try to save another Target minimum iOS Version than it gets reset after the save. Is there any way to fix that?

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Unity ARKit add image reference at runtime

Hey there, I'm currently looking into integrating ARKit 2.0 using the beta version provided in this thread: https://forum.unity.com/threads/arkit-2-0-beta-support.534639/ Everything works fine, got...

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Frame by frame animation or video?

I am developing an iOS app in which I need an animation to play that will cover the whole screen. It’s a flower opening up to signify completing a level. It was rendered in blender from a 3d model and...

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App works on IOS simulator but doesn't work on actual device

I have a unity project that works fine on the IOS simulator in Xcode, but when I try and build it on a real device, I get this error and a SIGABRT on thread 1 dyld: Symbol not found:...

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How do I make the restore purchases codeless IAP button work for iOS?

Hello, I have all of my IAPs working via the codeless system. The codeless restore button I have triggers successfully in the console in Xcode, but it doesn't do anything. No pop-up and no products...

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XML Decentralization not working in Unity iOS build which working in Windows

I am getting details for setting up UI and message through XML placed in a custom folder of the build. Its working fine in Windows build, not in iOS. I am attaching the Script used. XML Operation using...

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I'm Getting Errors running the Interactive 360 Sample Project on iOS. Has...

I expected to be able to run this with no errors since the documentation stated that this project should run on iOS (Cardboard). I'm using 2017.4.0f1 attempting to install this using Xcode 9.4.1 on an...

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Application.genuine

Hi, I'm making a mobile multiplayer game that includes game virtual currency (that will be purchasable with cash). The all Data is stored in Google Firebase. And I saw the Function Application.genuine...

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Notification Service Extension without PostBuildScript

Is there a way to include a Notification Service Extension without using a custom PostBuildScript when building for iOS? Maybe like an embedded framework? Does anyone have any experience with this?

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Unity Cloud Build For IOS Missing Assets,Cloud Build For IOS Missing Assets

Building using unity cloud. The build does not fail but once I download it, assets in some scenes are missing. Everything worked fine within the editor and no errors shown up when playing in editor. Is...

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Can I only use the Unity launch screen in my iOS app?

[According to Apple][1] every app has to have a launch image. I was wondering if the Unity launch screen counts in place of this, or if I need a separate one of my own. I don't really have a need for...

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IOS crashes with an EXC_BAD_ACCESS on a thread running...

I'm building an AR application using MaxST using Unity. This app works fine on Android, without any issues. However, when building to iOS, there are repeated crashes with the error mentioned above....

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Accessing external asset bundles from local iOS files.

Hi all, I'm currently attempting to access and use an asset bundle that I am download and storing locally on iOS outside of my unity app. Using newly created assetbundles outside of the application and...

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Streaming asset bundle from downloads folder or local file to iOS?

Hi all, Is it possible to download and cache an assetbundle from a local file folder on iOS? The project I'm created requires local file downloads or usb transfers for props. It must be done on iOS and...

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Animator play from button on click not working

Hi I want to play story2 animation on button click. Its working file on editor and android device but not working on IOS devices. Please let me know how i fix it. ![alt text][1] [1]:...

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