20 Fps drop on iOS when lowering brightness value using system Control Center
It happens always under OpenGL ES2, using Metal rendering works fine. It also happens using the post-processing stack (no matter the graphics API). I'm not sure what I'm talking about, but maybe is it...
View ArticleUnity 5.6.5p2 Crash when iOS10 using keyboard
In Keyboard.mm file, the fountion positionInput used [UnityGetGLView() safeAreaInsets], But it only work in ios11 above!!! hope you fix it quickly.
View ArticleiOS Music Control
I am making a radio app that plays music in the background. I want the music to be able to use this inbuilt iOS music control as seen in the image below. Can anyone point me in the right direction to...
View ArticleIssue with GUI.TextArea keyboard on iPhone
Hi, there! When I create application for IPhone I have a issue. Here I create TextArea on the screen. db.taskEdit.stName = GUI.TextArea(Rect(...), db.taskEdit.stName, 250, gsLabelCornerT); When I push...
View ArticleThe game is rejected from App Store for ipv6 issues on Unity version 5.5.2
The game is rejected from App Store for ipv6 issues like “We discovered one or more bugs in your app when reviewed on iPad and iPhone running iOS 11.2.6 on Wi-Fi connected to an IPv6 network.” Here in...
View ArticleiOS Notifications without Server
Hi, I am currently working on my mobile game and I'd like to implement notifications. I know very little about server and networking stuff. Is there maybe a way to do this without having a server?...
View ArticleARKit / ARCore, what is maximum distance can device detect ?
I am using new beta ARKit 1.5. From a sitting position when I scan the room at most around 3 meters I can detect. When I run ARKitScene as you know it first shows yellow points and then starts to make...
View ArticleiOS build error
I'm currently working on a 3d racing game for ios. I am running off of a 2015 13" macbook air which seems to get the job done when in editor (unity 2017.2) but when I go to export, it goes through the...
View ArticleReading texture using GetRawTextureData from ARKit
Hello, I am trying to read an image(only luma channel) sent to the server over the network like so - textureY.GetRawTextureData () At the server side when I read the image using opencv, I get a...
View ArticleMesh colliders stop working after exporting to iOS device.
Before exporting, in the unity, every mesh collider works perfectly. It even works fine when I export it to Android, however when it comes to iOS some of the mesh colliders stop working and the player...
View ArticleWebTexture is black on device but not in editor
I'm attempting to take a screen capture in my app and save it as a PNG. When I run the app from the Unity editor all images are saved exactly how I expect. However, when I build and run on an ios...
View Articledoes Crunched ETC2 support by metal on ios?
does Crunched ETC2 support by metal on ios?
View ArticleUnity to iOS VR (via Google Cardboard) - screen is squashed
For about a year, we had no trouble authoring Unity to iOS VR via Google Cardboard. We had also integrated a simple tap-to-move-forward script. Now, when we use the same method, we get a squashed...
View ArticleNetworkReachability Class IPV6 compatible
We're using Unity 5.6.0.f3 for a particular project. Our app got rejected on Appstore due to IPV6 related issues. I have read posts where unity representatives have confirmed IPV6 support for WWW other...
View ArticleFirebase tvOs
Is it possible to integrate tvOs firebase in my unity project from the firebase-ios-sdk? https://github.com/firebase/firebase-ios-sdk
View ArticleHow to connect a bluetooth measuring laser device to my unity iOS app using...
Hello, I have bought a bluetooth measuring device from Bosch(Bosch GLM 50 C) and I my task is to measure the distances using that device and send that information to my already created application...
View ArticleIOS How to get app store's Installer Name (string)?
Hi guys is there a way to get the Apple Stores installer name for the apps that are downloaded from the App Store or 3rd party installer? I was able to do this with Android by building a Android...
View Article[iOS] Asset bundles loads with no textures
Hi, every asset bundle I generate and load form OSX / iOS devices comes without the textures attached to the materials, while on Windows Unity editor and Android devices they works correctly. The asset...
View ArticleUnity iOS - Built app zoomed in
So I'm creating an iOS app, looks perfectly fine in the editor - set the Game resolution to 1242x2208 and when run looks as I want. But after building the app and opening it on iOS i only see a portion...
View ArticleApple Mach-O Linker (Id) Error on ar6unity iOS
Hello!, i have this specific problem https://stackoverflow.com/questions/45246110/apple-mach-o-linker-id-error-on-ar6unity-ios, AR doesn't work in my app, in this url there's a posible solution but...
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