It happens always under OpenGL ES2, using Metal rendering works fine. It also happens using the post-processing stack (no matter the graphics API). I'm not sure what I'm talking about, but maybe is it related to the use of Shader Model 3?
Everything looks equal in the profiler, just the cpu and gpu ms increases.
Thanks in advance.
Hardware
iPhone X
Software
iOS 11.2
Unity 2017.3.1
XCode 9.2
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