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Channel: Questions in topic: "ios"
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Built Android game for iOS, it overwrote my assets folder

I had my game completed for android. I switched platforms to iOS and was doing the initial build for iOS. It brought up a "Select Folder" window. I chose my Assets folder thinking it would create an...

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How to save data on iOS?

I can't seem to figure out how to save data to on an iOS device? For example I have a game where it everytime my player hits a trigger it gives him 1 point but I need my iOS game app to save the data...

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Input for ios/android

I am developing a game for pc but i would want to port it to android/ios, I don't have much programming skills but is there a quick solution for this?(like in the input section) My game is a simple...

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Change Player object at touch

Hello and good day to all ! First of all, I want to apologize if I ask something that is stupid or for any other reason it is not right. I am at the beginning of Unity development and I have a player,...

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U3DXT access LaunchImage/Splash screen?

I'd like to access the Splash screen texture from a Unity script. In searching for an answer I found this thread:...

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Prioritize actions to avoid lags (Android+iOS)

Hi guys, I want to know if you got any hints on how to manage the internet connection for ads or any other requests with your game on mobile games. I found that when my ads (iAd, RevMob, AdMob, etc) is...

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iOS Error with Unity + AdMob + mediation (mMedia, MobFox, InMobi)

I'm using the prime31 AdMob plugin and mediating with iAd, mMedia, MobFox, and InMobi. On latest Unity and Xcode builds (at the time of this post). iAds and AdMob ads test out fine on device, but I...

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iAds only loading blank white banner.

Hi there I've setup a project to use iAds. Everything seems to be working except for the fact that the ad bar is always just a solid white. I've been through a ton of online resources and they all...

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Size after installation is very large in iphone.?

Hi.. I developing a sample project which include many textures. But i have used the compressed images in it. When i build for android it shows me 10.1 mb for apk. after installation it is around 12.5...

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Application crash on iOS

In class Http I create method for POST and GET requests (wrapper for WWW with IEnumerator). In another method I make 20 GET requests in cycle. As result : In Unity Player it's work fine, on android -...

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LoadScene and LoadSceneAdditively - Blocking Operations?

I'm currently testing my scene manager in Unity Basic 3.5.7 for Windows, and I've always been under the impression that LoadScene and LoadSceneAdditively were operations that 'freeze' Unity until...

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2D Projects are always 3D

Hi, For some reason Unity3d will not create a 2D project, even though I set the project as 2D. I am running the latest version of unity on my iMac. Any help on how to get unity to create 2D projects...

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Splash Screen not showing on iOS Device

I created a custom splash screen for testing. After the default Unity splash screen, I wanted the app to run mine and then go into the main menu. However, after the Unity screen, it goes straight into...

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Fastest unlit mobile shader?

Is the default mobile/unlit shader as optimised as possible (for mobile deployment)? If not is there anything I can do to get a bit more performance out of it?

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How can I know when the user slide his finger?

I think that I can use a vector from the position of the finger at a time to the position after some time and every time between these times check if the finger changed the diraction, but there is an...

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Mach-o error when ios project built as non development build

I'm not kidding, as title says I'm building my project for iPhone/iPad - if I don't select development build, in the build window it will come back with 50 or so mach-o errors.. Whats the possible...

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U3DXT in-app purchase Init failed and everything is setup!

Hi, every one! I can't get the IAP example scene to work. I followed you tutorial video on the subject and it was all very straight forward. But now I get the InitializationFailed error. I've also made...

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Swipe Control Issue.. Need help

I'm having some troubles with creating swipe controls for a game. I'm trying to recreate the controls of the game Subway Surfers, where a swipe is detected during the Touch.Moved phase not the...

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Unity iOS Build to Xcode - What Next?

Hey CommUnity! I have fully developed a mobile game that is ready to be delivered to the Android/App stores. It is currently in Beta testing on the Android market and is awaiting publication. That was...

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Save Screenshot and Show it in Gallery (iOS & Android)

Hi, I have been bashing my head against the wall and I have managed to save the screenshot and when i check if the screenshot exists or not it does. But for some unknown reasons I can't find any way to...

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