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U3DXT access LaunchImage/Splash screen?

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I'd like to access the Splash screen texture from a Unity script. In searching for an answer I found this thread: http://stackoverflow.com/questions/19410066/ios-7-xcode-5-access-device-launch-images-programatically So I want to do something like: Texture2D splash = new UIImage(@"LaunchImage").ToTexture2D(); (but that doesn't work) Is it possible to access the splash screen texture this way? Thanks.

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