I'd like to access the Splash screen texture from a Unity script. In searching for an answer I found this thread:
http://stackoverflow.com/questions/19410066/ios-7-xcode-5-access-device-launch-images-programatically
So I want to do something like:
Texture2D splash = new UIImage(@"LaunchImage").ToTexture2D();
(but that doesn't work)
Is it possible to access the splash screen texture this way? Thanks.
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