Anyone been able to load an audio file from local filesystem on iOS and...
Using WWW, I have no problem pulling an audio file off of a webserver. Using System.IO.File, I have no problem storing it (an MP3) in the app's Documents folder. I also have no problem using WWW to...
View ArticleUnity 4.3.4 iOS Warnings - iAD and Asset Catalog
Hi, Starting from Unity 4.3.4 (maybe from earlier version also, as I skipped the previous 4.3.x) I am getting warnings in xcode when building for iOS. I have built a completely new and clean project...
View ArticleWhat do I need to build and publish for Android and iOS
I have the latest unity (PRO) version. I need to buy some plugin to build and publish for Android and iOS or what I have is enought?
View Article[iOS] WWW class sometimes doesn't return a response
We've developed a relatively asynchronous game where peers connect to the game server via a simple REST WebService to send out commands and receive their results. This usually works very well, however...
View ArticleDeploying game to IOS device
Hi, i have made a game for mobile devices but i'm not going to put it on any app-store. I have built the IOS game from the build menu, and found all those files but I have no clue where to copy them to...
View ArticleHaving just one scene in the game: is it inefficient?
Hello, I am currently making a simple mobile game. I think I can make the GUI interesting if I do it all on one scene (i.e. Main Menu, Options Menu, and the actual game will all be on one scene). The...
View ArticleUnity Remote Problem on iPhone 5
When I run Remote on a iPhone 5 the touch behaviour is different to running the actual build on the same phone. I suspect this happens because the Remote app seems not to be adapted for retina screen...
View ArticleWhere to find *-app.xml?
Hello, According to this link [http://www.aymericlamboley.fr/blog/air-and-ios-app-options-cutsom-url-scheme-hidden/][1] I need to modify the *-app.xml file in my unity IOS project. But where is this...
View ArticleSound on iOs: Sound not working for specific dev iPads
Hi, I have a Unity Project, that's building to iPad only and iOs 6 as a Target. The strange thing is: it plays Sounds on my own dev-iPad, but building that same package to another Developer-iPad...
View ArticleFBX importer at runtime(iOS)
i know that window game can do this. how about iOS devices. i want to let user select model to import
View ArticleIos Tap Function
I have seen alot of posts on how to detect a tap on a object but not anywhere on the screen. How can I tap anywhere on the screen and execute code that makes a action happen? I tend to use c# but I can...
View ArticleVerifyiPhoneSplashScreen Causing Crash on Launch on iOS?
Apple rejected my app due to crashing on launch. I'm new to deciphering xcode crash logs, but it appears that VerifyiPhoneSplashScreen may be causing the problem (see crash log below). I am running...
View ArticleU3DXT StoreProductViewController behaves strange
Hi, I'm using the StoreProductViewController to display my games page and my publisher page, but i have several issues. When i open the Publisher page on the iPad and tap one of the icon, the whole...
View ArticleiOS plugin load hundreds of photos
I am trying to create a 3D image viewing application using Unity, and I need to load photos from the photo album, potentially in the hundreds. I tried using the Prime31 Etcetera plugin, but even...
View ArticleIOS FPS issue
No matter what ever optimizing method I use, FPS are not getting over 30 ? Please help, I am stuck on this ? I even removed all the objects from scene, but still frame rate didn't pass over 30 ??
View ArticleSimple Leaderboard for Android without using Google services?
Hi, I'm after a simple Leaderboard for my game but since I'm targeting a local app store, they do not want, nor can, to use Google or Apple's services or user login. Is there anything available that...
View ArticleWhen does SystemInfo.deviceUniqueIdentifier change on ios 7?
The unity document says "On iOS7 devices it will be UIDevice identifierForVendor or, if that fails for any reason, ASIdentifierManager advertisingIdentifier." My game save the deviceUniqueIdentifier...
View ArticleEmbedded mobile database with server sync
Hi guys! Can you please tell if there any integrated embedded database solution with cloud/custom-server sync using diff(or something like that) For example i really love Parse.com but there is no way...
View ArticleOpen GL ES 2.0 on Android and iOS
So I just upgraded to Unity 4.3 and noticed open GL ES 1.x is gone for mobile devices. I've been using Open GL ES 1.x for my sprite manager 2D game until now. Now the question is, should I move on to...
View ArticleStoring data in the iOS keychain
I'm trying to work out how to store data in such a way that it can be shared between several iOS applications. As far as I can tell, the only way to do this is with a keychain with an access group....
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