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Unity Remote Problem on iPhone 5

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When I run Remote on a iPhone 5 the touch behaviour is different to running the actual build on the same phone. I suspect this happens because the Remote app seems not to be adapted for retina screen size. So the scope of x/y values it outputs are not as wide as they are on a native retina screen (480×320 as opposed to 1136 x 640 pixels). Is this correct? And how can I fix this? Not sure it helps, but here's the actual code: void Update () { if (Input.GetMouseButton(0) && isRotatableM) { if (Input.touchCount > 0) { theSpeedM = -Input.GetTouch(0).deltaPosition.x; } avgSpeedM = Mathf.Lerp(avgSpeedM, theSpeedM, Time.deltaTime * 5); } else { if (isRotatableM) { theSpeedM = avgSpeedM; isRotatableM = false; } float i = Time.deltaTime * lerpSpeedM; theSpeedM = Mathf.Lerp(theSpeedM, 0.0F, i); } }

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