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Channel: Questions in topic: "ios"
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access bluetooth microphone on ios

I have a microphone recording app that checks for Microphone.devices and the bluetooth headset does not show up. for (var device in Microphone.devices) { Debug.Log("Name: " + device); } Is there any...

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iOS game performance

Hi, I build a mobile game and published iOS and Android platforms. iOS performance is worse than Android. My game is pretty simple. You can test both of them. I want to share code but which part of the...

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What does Texture.GetNativeTexturePtr() return when using Metal?

I'm trying to add metal support to a plugin I'm writing, and the value being passed to looks like a pointer, but I'm not exactly sure at the moment... Can someone tell me how to get hold of maybe the...

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How to play a video on iPhone without using the native iOS video player?

I'm developing an app for the iPhone devices that will have a tutorial feature. For the tutorial, I want to display a pre-recoded video that will overlay part of the screen in a separate window, so the...

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how to fix the "unityexception : launching ios project via xcode failed"...

This seems to happen when an installed version of xcode has been published after a Unity release.

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Missing files in Xcode

I'm working with an SVN repository for my Unity project, following these instructions: http://docs.unity3d.com/Manual/ExternalVersionControlSystemSupport.html At first, I did a checkout at...

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Loading .wav on iOS with WWW

I am trying to load a .wav using the WWW class. This works fine on Windows (PC) and Android. But on my iPhone 4 the app freezes when calling the method below (it stays in the while loop). Does someone...

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Gameplay gets buggy when application loses focus. What does Unity do...

So the game I'm working on has a bit of client-server networking involved, but doesn't need constant communication with the server. When the game starts up and whenever something important in the game...

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Gamecenter in ios

Can anyone tell me how to implement itunes connect game center in ios unity. I can't even sign in. I have done android gamecenter. in ios it seems a thing is missing

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Can Unity create 3D library?

I'd like to use 3D library created by Unity in my Xcode project for iOS and Eclipse project for Android. but According to my survey result, Unity can create only package(Xcode project for *.ipa,...

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Crash on Prime31 Twitter login when built with il2cpp

I am using the Prime31 twitter unity plugin to support twitter in my games. Currently I am facing crash on twitter login while the game is built with il2cpp (Built with Unity 4.6.3) and run on 64bit...

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Mac Expert Needed :)

Hi guys I have spotted a Mac Mini 10,1 G4 1.25 256meg of ram 40GigHD dvd firewire etc OS X 10.3 ,my question ,can I run Unity 5 on it ,does not have to be blisteringly fast lol just enough to port to...

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Android SplashScreen with language

Hey Guys, I have a splash screen that has text in it. So I would like to have a different splash screen when I'm in french and another when I'm in english so the text would fit. I know that in iOS, you...

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iOS build is including Mac OSX .bundle files into Xcode Project

When building an iOS build, Unity is including Mac OSX .bundle files into the Xcode project. These bundle files are sitting in the root of the Plugins folder, not in the Plugins/iOS/ folder. Is there a...

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unity5 cannot build to device XCODE iOS

I have been messing with architectures and removing arm64, changing the options, re-adding it. No matter what I do Unity5 WILL NOT build an iOS application that will actually run on my iPhone 6+...

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Build issues to iOS with UI elements shrinking

Dear community, I am currently having issues after I built my game and installed it on my iPhone. All of the UI elements originally display just fine in the Unity preview and on Unity Remote. However,...

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Reflections not working on IOS

Hi, I have a question about the cubemaps on ios. I am using a reflection probe to create the cubemap. This is what it looks like on the mac. I am using the standard shader on Unity 5 and going with...

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IL2CPP error on Unity5

Been bashing my head for the past few days trying to port my droid app to iOS. Most of the code is in-house, just using UnityAds, SIS (Simple IAP System) and GooglePlayGames plugins. With IL2CCP on, it...

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Does .NET Reflector work on Unity3D iOS Games?

Assuming someone has a Jailbroken or whatever iOS device and they can get my game's binary off their device, Will .NET reflector work on it? Does the AOT compilation make that impossible? How can I...

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IL2CPP overhead makes it near impossible to compete on IOS

The title is a bold statement, let me provide some points and I would love to hear counter arguments. -Creating a Universal app, arm7+64 bit is now required -An empty app with just NGUI and a few minor...

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