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IL2CPP overhead makes it near impossible to compete on IOS

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The title is a bold statement, let me provide some points and I would love to hear counter arguments. -Creating a Universal app, arm7+64 bit is now required -An empty app with just NGUI and a few minor must have packages takes over 80 megs of space -The no-wifi limit is 100 -Marketing a game on the charts its vastly easier if your customers can buy the app right away instead of forgetting or deciding not to later. I feel this tool is amazing, but it is at a huge crossroads. You cannot just say, if people want your game they will download it on wifi. That is not a competitive strategy. Maybe I have done something horribly wrong here, so please speak up if you find my data incorrect.

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