Hi, I have a question about the cubemaps on ios. I am using a reflection probe to create the cubemap. This is what it looks like on the mac. I am using the standard shader on Unity 5 and going with full metallic and smoothness.
![alt text][1]
This looks like a perfect mirror as intended. Now, this is what it looks like on the Ipad.
![alt text][2]
I noticed that when I get closer to the object the quality of the reflection increases, by the time I get a almost decent reflection, I am basically colliding with the object. I thought it was the anisio level, so i increased the quality settings as well as the quality of the cubemap and changed a lot of settings of the cubemap but nothing changed the quality of the reflection. Does any of you know what the problem is?
[1]: /storage/temp/42988-screenshot.jpg
[2]: /storage/temp/42990-image.jpg
↧