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Reflections not working on IOS

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Hi, I have a question about the cubemaps on ios. I am using a reflection probe to create the cubemap. This is what it looks like on the mac. I am using the standard shader on Unity 5 and going with full metallic and smoothness. ![alt text][1] This looks like a perfect mirror as intended. Now, this is what it looks like on the Ipad. ![alt text][2] I noticed that when I get closer to the object the quality of the reflection increases, by the time I get a almost decent reflection, I am basically colliding with the object. I thought it was the anisio level, so i increased the quality settings as well as the quality of the cubemap and changed a lot of settings of the cubemap but nothing changed the quality of the reflection. Does any of you know what the problem is? [1]: /storage/temp/42988-screenshot.jpg [2]: /storage/temp/42990-image.jpg

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