iOS Game Center displays "No Challenges" Instead of Achievements/Leaderboards
We have an app on iTunes (https://itunes.apple.com/us/app/pigame-free/id944503459). We have been getting reports that the achievements/leaderboards aren't working. When the leaderboards/achievements...
View ArticleDetect how much RAM is available? (iOS)
Is there a way to detect programatically how much RAM is available on iOS (preferably on Android too)? How do I detect how much RAM is being used by my app?
View ArticleProblem with RenderTexture with transparent background when running on iOS
The project I'm working on has a sort of 3D model viewer that has been made using a second camera that renders onto a RenderTexture which is in turn applied to a Quad which is in the main camera's...
View ArticleAOT Error for plugin that support both iOS and Android
I'm developing Unity3D plugin that support both iOS and Android implementations. I wrote the iOS implementation first and everything works fine. I now added Android implementation, the Android test...
View ArticleiOS: Performance gain by disabling accelerometer?
Is there any performance gain when I disable the accelerometer? Or gain when I lower it from 60 Hz to something lower? Thanks!
View ArticleRegistered Mono Modules Issue
Hi all, first, sorry if my question isn't clear enough or the header doesn't quite right. Because even i can't get exactly what my problem is... -i used vuforia (augmented reality) unity package for an...
View ArticleCreating Buttons For IOS
Hello everyone, I am extremely new to IOS development and i wasn't sure how to go about making buttons for my main menu screen. I did some research and saw that there are multiple ways. I would like to...
View ArticleiOS (8) - sporadic microphone.start failure.
Hi All - this is pretty similar to [this question][1], but a bit different so I'm starting a new thread. when using Microphone.start() with pretty standard options on various iOS 8 iPads, I *sometimes*...
View ArticleFacebook unity sdk: is it possible to send friend invites/app requests to non...
I'm working with the official facebook sdk and example scene for unity and am sending app requests using : FB.AppRequest() which returns a list of friends to send invites to. However no matter what I...
View ArticleUnity 5 and IOS Native plugins
When I try to compile the Xcode project (Xcode 6) the scripts from Assets/Plugins/IOS isn't added to the Xcode project. I saw in the release notes that deep plugin folder support added, but nothing...
View ArticleI can see/send invites to non-app user friends on canvas app but not on...
I am using the facebook sdk for unity and testing out app requests using the following call: FB.AppRequest( FriendSelectorMessage, null, FriendSelectorFiltersArr, excludeIds, maxRecipients,...
View ArticleDate and Location from an iOS photo library image
I'm currently using U3DXT for my native iOS function calls... I'm using it primarily for mapkit and camera / photo library access. I'm able to take a photo using the devices camera and access the...
View ArticleCrash reports for Unity embedded into iOS
**We have a Unity game embedded into iOS(which means we have some other iOS parts than Unity). But we got a lot of crash reports which seems related to Unity layer. The following is a crash report...
View ArticlexCode "dyld`dyld_fatal_error:" in iPhone4S
![alt text][1] [1]: /storage/temp/37455-error.jpg Hello everyone, This is the error i get from xCode. I searched it a lot but i couldn't find any solution. The solutions on the internet, doesn't work...
View ArticleBuild Asset Bundles and then build the player
I'm trying to make a asset bundle build before making the player one with the idea of excluding the assets inside the assetbundle on the player build. To make it possible I'm doing the following...
View ArticleExecutionEngineException : JIT/AOT error when adding to delegate
Using Unity 4.6.1 My code is crashing with an ExecutionEngineException when I am adding a handler to a delegate event. The delegate's signature is public delegate void OnDelegate (string channel,...
View ArticleCompile to IOS
I have creating game for Android, but when I wanto to compile to IOS device (xcode). My project use Unity PRO 4.6.0f3. I found error : Cross compilation job Mono.Data.dll failed....
View ArticleFixing AOT errors in iOS with BinaryWriter
I have a mobile Android game on the market, and I'm trying to port it to iOS. I have the game running on my test device, but I'm getting the following AOT exception when I try to save game progress:...
View ArticleAvoid having Unity export landscape launch images
My app is an iOS app. portrait only, and does not support iPhone 6 or iPhone 6 Plus so those devices should see a scaled up iPhone 5 version. Somehow on every export Unity always exports the iPhone 6...
View ArticleiOS Game Center & Android Game Center "Play Games"
How to integrate both different OS game center in single unity project without using third party plugins like Prime[31] because when i tried android's game center ,it works fine on android but gives...
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