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iOS Game Center displays "No Challenges" Instead of Achievements/Leaderboards

We have an app on iTunes (https://itunes.apple.com/us/app/pigame-free/id944503459). We have been getting reports that the achievements/leaderboards aren't working. When the leaderboards/achievements...

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Detect how much RAM is available? (iOS)

Is there a way to detect programatically how much RAM is available on iOS (preferably on Android too)? How do I detect how much RAM is being used by my app?

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Problem with RenderTexture with transparent background when running on iOS

The project I'm working on has a sort of 3D model viewer that has been made using a second camera that renders onto a RenderTexture which is in turn applied to a Quad which is in the main camera's...

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AOT Error for plugin that support both iOS and Android

I'm developing Unity3D plugin that support both iOS and Android implementations. I wrote the iOS implementation first and everything works fine. I now added Android implementation, the Android test...

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iOS: Performance gain by disabling accelerometer?

Is there any performance gain when I disable the accelerometer? Or gain when I lower it from 60 Hz to something lower? Thanks!

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Registered Mono Modules Issue

Hi all, first, sorry if my question isn't clear enough or the header doesn't quite right. Because even i can't get exactly what my problem is... -i used vuforia (augmented reality) unity package for an...

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Creating Buttons For IOS

Hello everyone, I am extremely new to IOS development and i wasn't sure how to go about making buttons for my main menu screen. I did some research and saw that there are multiple ways. I would like to...

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iOS (8) - sporadic microphone.start failure.

Hi All - this is pretty similar to [this question][1], but a bit different so I'm starting a new thread. when using Microphone.start() with pretty standard options on various iOS 8 iPads, I *sometimes*...

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Facebook unity sdk: is it possible to send friend invites/app requests to non...

I'm working with the official facebook sdk and example scene for unity and am sending app requests using : FB.AppRequest() which returns a list of friends to send invites to. However no matter what I...

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Unity 5 and IOS Native plugins

When I try to compile the Xcode project (Xcode 6) the scripts from Assets/Plugins/IOS isn't added to the Xcode project. I saw in the release notes that deep plugin folder support added, but nothing...

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I can see/send invites to non-app user friends on canvas app but not on...

I am using the facebook sdk for unity and testing out app requests using the following call: FB.AppRequest( FriendSelectorMessage, null, FriendSelectorFiltersArr, excludeIds, maxRecipients,...

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Date and Location from an iOS photo library image

I'm currently using U3DXT for my native iOS function calls... I'm using it primarily for mapkit and camera / photo library access. I'm able to take a photo using the devices camera and access the...

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Crash reports for Unity embedded into iOS

**We have a Unity game embedded into iOS(which means we have some other iOS parts than Unity). But we got a lot of crash reports which seems related to Unity layer. The following is a crash report...

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xCode "dyld`dyld_fatal_error:" in iPhone4S

![alt text][1] [1]: /storage/temp/37455-error.jpg Hello everyone, This is the error i get from xCode. I searched it a lot but i couldn't find any solution. The solutions on the internet, doesn't work...

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Build Asset Bundles and then build the player

I'm trying to make a asset bundle build before making the player one with the idea of excluding the assets inside the assetbundle on the player build. To make it possible I'm doing the following...

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ExecutionEngineException : JIT/AOT error when adding to delegate

Using Unity 4.6.1 My code is crashing with an ExecutionEngineException when I am adding a handler to a delegate event. The delegate's signature is public delegate void OnDelegate (string channel,...

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Compile to IOS

I have creating game for Android, but when I wanto to compile to IOS device (xcode). My project use Unity PRO 4.6.0f3. I found error : Cross compilation job Mono.Data.dll failed....

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Fixing AOT errors in iOS with BinaryWriter

I have a mobile Android game on the market, and I'm trying to port it to iOS. I have the game running on my test device, but I'm getting the following AOT exception when I try to save game progress:...

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Avoid having Unity export landscape launch images

My app is an iOS app. portrait only, and does not support iPhone 6 or iPhone 6 Plus so those devices should see a scaled up iPhone 5 version. Somehow on every export Unity always exports the iPhone 6...

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iOS Game Center & Android Game Center "Play Games"

How to integrate both different OS game center in single unity project without using third party plugins like Prime[31] because when i tried android's game center ,it works fine on android but gives...

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