I am using the facebook sdk for unity and testing out app requests using the following call:
FB.AppRequest(
FriendSelectorMessage,
null,
FriendSelectorFiltersArr,
excludeIds,
maxRecipients,
FriendSelectorData,
FriendSelectorTitle,
Callback
);
The above call returns a list of all my friends when testing in the canvas version of the app, however when I compile for android/Ios, I only get a list of friends who have played the app??
Is there anyway I can see all friends on ios/android as well?
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