I have creating game for Android, but when I wanto to compile to IOS device (xcode). My project use Unity PRO 4.6.0f3. I found error :
Cross compilation job Mono.Data.dll failed.
UnityEngine.UnityException: Failed AOT cross compiler: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/iOSSupport\Tools/Win/mono-xcompiler.exe --aot=full,asmonly,nodebug,static,outfile="Mono.Data.dll.s" "Mono.Data.dll" current dir : C:\Users\desijanto\Documents\unitapp\adri\drippin\ular_tangga1\Temp/StagingArea/Data/Managed
Env: USERDOMAIN_ROAMINGPROFILE = 'VAIO'
FP_NO_HOST_CHECK = 'NO'
CommonProgramFiles(x86) = 'C:\Program Files (x86)\Common Files'
PROCESSOR_LEVEL = '6'
NUMBER_OF_PROCESSORS = '4'
Path = 'C:\PROGRAM FILES\BROADCOM\BROADCOM 802.11 NETWORK ADAPTER\DRIVER;C:\PROGRAM FILES (X86)\INTEL\ICLS CLIENT\;C:\PROGRAM FILES\INTEL\ICLS CLIENT\;C:\WINDOWS\SYSTEM32;C:\WINDOWS;C:\WINDOWS\SYSTEM32\WBEM;C:\WINDOWS\SYSTEM32\WINDOWSPOWERSHELL\V1.0\;;C:\PROGRAM FILES (X86)\INTEL\OPENCL SDK\3.0\BIN\X86;C:\PROGRAM FILES (X86)\INTEL\OPENCL SDK\3.0\BIN\X64;C:\PROGRAM FILES\INTEL\INTEL(R) MANAGEMENT ENGINE COMPONENTS\DAL;C:\PROGRAM FILES\INTEL\INTEL(R) MANAGEMENT ENGINE COMPONENTS\IPT;C:\PROGRAM FILES (X86)\INTEL\INTEL(R) MANAGEMENT ENGINE COMPONENTS\DAL;C:\PROGRAM FILES (X86)\INTEL\INTEL(R) MANAGEMENT ENGINE COMPONENTS\IPT;C:\PROGRAM FILES\SONY\VAIO IMPROVEMENT;C:\PROGRAM FILES (X86)\SONY\VAIO BIOS DATA TRANSFER UTILITY\;C:\PROGRAM FILES (X86)\SONY\VAIO STARTUP SETTING TOOL;C:\Program Files\WIDCOMM\Bluetooth Software\;C:\Program Files\WIDCOMM\Bluetooth Software\syswow64;C:\Program Files (x86)\Java\jdk1.7.0_65\bin;C:\openssl-0.9.8e_WIN32\bin;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\Users\desijanto\Documents\unitapp\adt\adt-bundle-windows-x86-20131030'
USERDOMAIN = 'VAIO'
ProgramData = 'C:\ProgramData'
MONO_PATH = 'C:\Users\desijanto\Documents\unitapp\adri\drippin\ular_tangga1\Temp/StagingArea/Data/Managed'
CommonProgramFiles = 'C:\Program Files (x86)\Common Files'
HOMEPATH = '\Users\desijanto'
PROCESSOR_REVISION = '4501'
PUBLIC = 'C:\Users\Public'
PROCESSOR_ARCHITECTURE = 'x86'
ALLUSERSPROFILE = 'C:\ProgramData'
GC_DONT_GC = 'yes please'
GAC_PATH = 'C:\Users\desijanto\Documents\unitapp\adri\drippin\ular_tangga1\Temp/StagingArea/Data/Managed'
CommonProgramW6432 = 'C:\Program Files\Common Files'
SESSIONNAME = 'Console'
ProgramW6432 = 'C:\Program Files'
HOMEDRIVE = 'C:'
OS = 'Windows_NT'
windir = 'C:\WINDOWS'
ProgramFiles = 'C:\Program Files (x86)'
PROCESSOR_IDENTIFIER = 'Intel64 Family 6 Model 69 Stepping 1, GenuineIntel'
APPDATA = 'C:\Users\desijanto\AppData\Roaming'
configsetroot = 'C:\WINDOWS\ConfigSetRoot'
SystemDrive = 'C:'
TMP = 'C:\Users\DESIJA~1\AppData\Local\Temp'
TEMP = 'C:\Users\DESIJA~1\AppData\Local\Temp'
USERNAME = 'desijanto'
COMPUTERNAME = 'VAIO'
PATHEXT = '.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC'
USERPROFILE = 'C:\Users\desijanto'
LOCALAPPDATA = 'C:\Users\desijanto\AppData\Local'
ProgramFiles(x86) = 'C:\Program Files (x86)'
PROCESSOR_ARCHITEW6432 = 'AMD64'
SystemRoot = 'C:\WINDOWS'
LOGONSERVER = '\\MicrosoftAccount'
PSModulePath = 'C:\WINDOWS\system32\WindowsPowerShell\v1.0\Modules\'
ComSpec = 'C:\WINDOWS\system32\cmd.exe'
result file exists: False. Timed out: True
stdout: Mono Ahead of Time compiler - compiling assembly C:\Users\desijanto\Documents\unitapp\adri\drippin\ular_tangga1\Temp\StagingArea\Data\Managed\Mono.Data.dll
The class System.Configuration.IConfigurationSectionHandler could not be loaded, used in System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
Failed to load method 0x6000038 from 'C:\Users\desijanto\Documents\unitapp\adri\drippin\ular_tangga1\Temp\StagingArea\Data\Managed\Mono.Data.dll'.
stderr:
at UnityEditor.MonoProcessUtility.RunMonoProcess (System.Diagnostics.Process process, System.String name, System.String resultingFile) [0x0015e] in C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\BuildPipeline\MonoAssemblyStripping.cs:56
at UnityEditor.MonoCrossCompile.CrossCompileAOT (BuildTarget target, System.String crossCompilerAbsolutePath, System.String assembliesAbsoluteDirectory, CrossCompileOptions crossCompileOptions, System.String input, System.String output, System.String additionalOptions) [0x0033c] in C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\BuildPipeline\MonoCrossCompile.cs:322
at UnityEditor.MonoCrossCompile+JobCompileAOT.ThreadPoolCallback (System.Object threadContext) [0x00000] in C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\BuildPipeline\MonoCrossCompile.cs:52
UnityEditor.HostView:OnGUI()
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