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How do I implement analog controls for iOS with Unity2d?

How would I implement analog controls with Unity 2d? Lets say I was making the game seen here: http://unity3d.com/learn/tutorials/modules/beginner/2d/2d-overview. And I wanted to port it to iOS. How...

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Testing achievements

I'm trying to write achievements into an iOS game I'm developing. However, when I run the game on my iPod touch, I can't seem to get the achievements to work. Is there any way to test the achievement...

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iOS build not working at all

Hello a few days ago i decided to try and create a simple iOS game. I`ve been using unity remote and everything works perfectly well and without bugs. It looks like this: ![alt text][1] all the lines...

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Game Runs Horribly Slow On iPad?

Hi I have a game and its not performance intensive and it runs great on the iPhone and android devices but for some reason it runs extremely laggy on the iPad? my game is released and I desperately...

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Using a .dll in Unity C#

I am currently working with Unity3D, and need to import a .dll file compiled in VS2008, using .net 2.0. It works perfectly well on the PC version and it works just like I want it to, but it somehow...

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Check how many inch the user drags on the screen

Before I use Input.mousePosition to determine how far did the user drag on the screen. But for some features it is not reasonable. For example, I need the user to drag for half of the screen on the...

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How to access a texture2d from another scene

Hi, I have one scene where I have multiple 2d textures in an STATIC array called "applicationTexts". I am trying to check in another scene if a certain texture is contained at a certain index. For...

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how to show ad at the end like flappy bird? iOS

Hi all, I've done the whole mob ad deal from here (https://github.com/googleads/googleads-mobile-plugins/tree/master/unity) and I got to the point where I have my ad show up at the beginning of the...

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Question on Coroutine and iOS Application Pause Interaction

Hello everyone, I've got a question regarding how coroutines behave when paused/suspended by iOS. What I'm trying to do: When the player loads the game, a audio clip is played (a song) at random, as...

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Better data protection for offline mobile game

I am making an offline mobile game and I am dealing with the security problem as my game has In-app purchase. So I do not want it to be cracked so easily. Of course perfect security is impossible so I...

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Question on "Missing Retina 4-inch launch image" with Unity Free

Hello everyone, I'm getting a warning using Unity 4.34f1 and Xcode 5.1 about: "Missing Retina 4-inch launch image" -> "A launch image named "Default-568h@2x.png" is required to run at native...

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What is the command to use a joystick in the Input Manager?

Hi, I am creating an iOS game that uses a joystick for the third person to move with animation. I have scripts and animations for the character. It works great with the arrow keys but I can't find the...

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Creating an iOS static library that depends on another static library.

I've created a static library for iOS for an FFmpeg integration in Xcode. I've built the project including the .h files from the ffmpeg includes and this gave me a resulting .a file which I will call...

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Unity 4.5 [Pro] black screen after splash in iOS

I thought it had something to do with the scene loading time, but I started a new project, built it and there is still a black screen after the splash, it's not bothering so much when you leave the...

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Which mobile devices do not support stencil buffers?

I'm mostly interested in iOS, but knowing something about Android would be nice too. I know I have to enable "24-bit Display Buffer" in order to get working stencil on iOS. Does anyone know which...

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What do I need to add to make an iOS joystick movement have my character...

I am totally at my wits end with this one. I have tried to find the answer everywhere and I can't find it. I would REALLY appreciate help on this one. I have created a character in Mixamo's Fuse and...

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Access Native Video files from Unity on Android / iOS

I am required to investigate the potential to access video files from the native video storage locations on Android and iOS using a Unity Pro project. Although video playback seems to be limited to...

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SSAO Screen Space Ambient Occlusion / Obscurance on ios

Can anyone help out with a working shader to create an SSAO effect on IOS please? I'm using the latest Unity Pro version with the latest iPad (iPad Air). The SSAO script in image effects deosn't seem...

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Different builds for different screens in apple store iOS

Hello, this is a bit advanced question about iOS development in Unity. I use 2DToolkit, it's an asset that saves time and handle GUI and sprites. In 2DToolkit I can add to the game different sizes for...

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Can I make an iOS build on Windows, or do I need a Mac?

Do I need a mac, can I build it in windows or could I use VirtualBox/Emulator?

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