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What do I need to add to make an iOS joystick movement have my character animate?

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I am totally at my wits end with this one. I have tried to find the answer everywhere and I can't find it. I would REALLY appreciate help on this one. I have created a character in Mixamo's Fuse and created a skeleton. I have also animated it. I am using the following javascript to animate it within the game and it works great while playing it on my Mac! Now for the problem. I am creating the game for the iPhone. I have created a touchpad area at the bottom of the screen. The character moves around great but the only animation I get is the idle animation. He just slides across the ground in the direction that I slide my finger on the touchpad. I used the "Player Relative Controls" prefab that came with the mobile assets. And again, it works great but the character won't animate. I have tried everything I could think of or find to put into the input axes and nothing works. I have tried a lot of different code attempts but I can't seem to get it to work. Could someone please tell me what I am missing or what I am doing wrong? Thanks so much in advance!!! #pragma strict internal var animator : Animator; var v : float; var h : float; var sprint : float; function Start () { animator = GetComponent(Animator); } function Update () { v = Input.GetAxis("Vertical"); h = Input.GetAxis("Horizontal"); Sprinting(); } function FixedUpdate () { animator.SetFloat ("Jog", v); animator.SetFloat ("Turn", h); animator.SetFloat ("Sprint", sprint); } function Sprinting () { if(Input.GetButton("Fire1")) { sprint = 0.2; } else { sprint = 0.0; } }

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