Hi,
I have one scene where I have multiple 2d textures in an STATIC array called "applicationTexts". I am trying to check in another scene if a certain texture is contained at a certain index. For example :
SquadSelect.applicationTexts [0] == Resources.Load("louis_f")
This seems to work, but im afraid if I port to Android or iOS it will not recognize the directory.
Ive tried making the textures Static by using :
public static Texture2D ExampleImageIcon = null;
but it wont show up when I am in the inspector to allow me to apply an image
Doesn anyone know how to access a static texture from another class? Or if there is a safe way to house resources so that I can port to iOS or Android? Thanks,
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