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Multiple Keyboard iOS

Hello guys, I'm trying to insert in my app more parameters like User Name, Email, Nickname ecc but with no success. I've used this code, am I missing something? var text1 : String; var text2 : String;...

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"Real Memory" usage in iOS expands the more often one prefab is referenced in...

Hi everybody, We have a car racing game and there is only one scene from which we load different racing tracks using assetbundles. Inside this assetbundle there are many cars, all referencing one...

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Networking - Best way to Sync Rigidbodies?

Hello, I'm working on a type of pool/billiard game over a local network using Unity's builtin networking for iOS. I'm trying to figure out the best way to sync position of the balls. Basically, I want...

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How to exclude a plugin from iOS

Hi, I have a plugin which is only needed for x86/x86_64 builds (Mac and Windows) and is NOT needed on iOS. Unfortunately when Unity builds for iOS I get an AOT Cross Compilation error for the .dll....

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How to disable WWW caching in iOS?

Does anyone know if there's a trick to force refresh WWW caching on iphone. I know this trick: WWW("http://myfile.xml?nocache="+randomnumber); Unfortunately the app is already in the app store!! Is...

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60FPS constant, but serious visual stutter - only on iOS

Hey Guys, I'm feeling a little lost so I thought I'd reach out here. I'm in the final stages of my game and it's time to tackle an issue that's been persistent since I started development: physics...

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Inertia Scrolling/ Pan

Has anyone been able to implement inertia when panning the camera so it looks similar to apple's scrolling list. I'm using Prime31 touchKit but there is no built in inertia.

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OnMouseDown works fine for iOS

OnMouseDown seems to work fine when I build to my iPhone. Why is there so many examples of people using raycasts and other more complex ways of detecting a tap? Are there any issues with using...

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freelance 3D Game Project

Hello there, I am looking for a complete 3D FPS Game including AI for IOS and android platform Provided by us: ¬ Complete Art work (Including 3D Models) ¬ Sounds (Also as per developer choice) We...

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Vuforia - Button click problem on iOS

Hi, I'm trying to implement my first application usign Vuforia extention. The project consist of four scenes: the firs one is a simple intro page where I visualize three buttons and when the user...

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unity pro only, ios splashscreen

Reading the comparision between licenses I was suprised with the following: "Custom Splash Screen Instead of showing the Unity splash screen when your application starts use your own splash screen or...

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(Mobile)Is it possible to get sound information from other apps in your game?

I mean can you get information like volume/pitch from other apps running at the same time as yours ie. someone playing music from a media player app and then turning on your game I'm just wondering if...

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when is full initialization of mono environmentis for ios?

When I initialized PLCrashReporter after C# scripts were started (after full initialization of mono environment) I successfully intercepted a crash? I don't know when initialize mono environmentis...

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do player preferences get deleted if an iphone app is updated

I have an iphone app I'm developing that will store player preferences for how many coins they have purchased and which items they have bought. If at a later time I want to update the app what will...

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mp3 files giving ios memory warning

I have a iphone project with many mp3 files. When xcode is doing a build I get tons of memory warning errors, looks like one for each mp3 file. Is there some setting in the mp3 import to prevent this...

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TimeSpan error on ios platform

Hello, I'm struggling in TimeSpan class's error on ios platform(System.TimeSpan). Whenever I use TimeSpan.FromSeconds, it throws out outside range exception [MinValue, MaxValue], so I tried to show the...

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OpenCV - Mobile Devices Query

I am looking for a solution for using opencv with ios or android in unity. i have tried using the aimino data but its crashing as the app opens. i will be grateful if you could help with a solution...

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Keep unity running when minimized on iOS and Android

I have been looking around for some time now for information regarding allowing a unity app to run after it has been minimized. From what I could gather, this might be doable by writing native plugins...

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Warning "Keeping target iOS version on "4.3" or above is highly advisable"

When I build project for iOS 4.0 warning appears: *Keeping target iOS version on "4.3" or above is highly advisable to minimize App Store submission troubles.* What it is about? Why there is such...

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Game center state vs app state

Let's say that the player beats the first five levels of whatever game, and they get an achievement for that. Each first level counts toward 20% of that achievement -- so all five is 100%. They decide...

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