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60FPS constant, but serious visual stutter - only on iOS

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Hey Guys, I'm feeling a little lost so I thought I'd reach out here. I'm in the final stages of my game and it's time to tackle an issue that's been persistent since I started development: physics stutter on iOS. I know this topic has been talked about ad nauseam, but I can't find a solution that works for me. **The problem:** Despite a constant framerate of 60FPS (Xcode), every 1.5-2 seconds, my physics controlled elements stutter; pretty badly. This only exists on iOS, not Android. **Solutions I've tried:** + I've switched to Chipmunk physics, only to encounter the same issues. + I've made sure that all of my update functions are as efficient as possible. + I've tried each of the vSync setting for the project, to no avail + I've stripped out everything that isn't crucial + Tested on ios 6 & 7, on iPhone 4s, iPhone 5, iPad retina & iPad mini Has anyone found a solution for this problem? It's really frustrating. Thanks

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