Hey Guys,
I'm feeling a little lost so I thought I'd reach out here. I'm in the final stages of my game and it's time to tackle an issue that's been persistent since I started development: physics stutter on iOS.
I know this topic has been talked about ad nauseam, but I can't find a solution that works for me.
**The problem:**
Despite a constant framerate of 60FPS (Xcode), every 1.5-2 seconds, my physics controlled elements stutter; pretty badly. This only exists on iOS, not Android.
**Solutions I've tried:**
+ I've switched to Chipmunk physics, only to encounter the same issues.
+ I've made sure that all of my update functions are as efficient as possible.
+ I've tried each of the vSync setting for the project, to no avail
+ I've stripped out everything that isn't crucial
+ Tested on ios 6 & 7, on iPhone 4s, iPhone 5, iPad retina & iPad mini
Has anyone found a solution for this problem? It's really frustrating. Thanks
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