Rename code inside platform dependent compilation region
In Monodevelop when renaming methods in platform dependent regions regions that aren't active doesn't change. In the example below, if I change the name on `PrintAndroidOrEditor();` to for example...
View Articledoes ios hmdi output multi screen work?
i'm looking for a cheap platform for an interactive signage like app, we have an iphone 5 in the office that we could use. does the hdmi adapter work with unity? and is it possible to use the two...
View ArticleHow to Configure Jenkins Login in iPad using Unity
I had installed Jenkins in network and making build successfully. I want to have authentication for my iPad app, developed with unity. I searched the plugin respective to this, but i can't find it....
View ArticleLeaderboard not showing
When my user clicks the Leaderboard button, I call GameCenterPlatform.ShowLeaderboardUI(myLeaderboardID, TimeScope.AllTime); but for some reason, all it does it calls the achivment UI. Just a note: My...
View ArticleI have a unity project for IOS, after open the system camera,multi touch is...
I have a unity project for IOS, after using the system camera or album function, multi touch is not work any more,when I logging the Imput.touches.length, this is always 0 or 1, Anyone can help me,...
View ArticleIn iOS, IAP With Sandbox User Works But It Fails With Non-Sandbox Users
Hello, The title says it all. I've set up my IAP, it was an easy process. In Android, everything was smooth and easy. However, iOS has been a pain in the ***. I've been trying to make it work for 3...
View ArticleUsing dynamic libraries as plugins on ios? (framework, dylib)
Is it possible to use plugins that are linked dynamically on iOS? e.g. framework or dylib files. So far the unity editor seems to accept .framework just fine and also use them for linking in the iOS...
View ArticleiOS11 claim it have CoreNFC for reading Ndef message .So,does Unity will...
link: https://developer.apple.com/documentation/corenfc
View ArticleI am able to build my project successfully on Xcode but it shows an error on...
I am able to build my project successfully on Xcode but it shows the following error on Unity Cloud: Error Domain=NSCocoaErrorDomain Code=3840 "Unexpected character / at line 1"...
View ArticleEach time you run the app, the capacity increases.
Hi, I tried to search Google hard, but I could not find a solution. I am writing to get help. :( I am currently serving a mini-game application. IOS standard application capacity: **80 MB**. After...
View ArticleiOS namespace not found in unity engine
I need to check the device type in my code. I use a line like: `return UnityEngine.iOS.Device.generation.ToString().IndexOf("iPad") > -1;` This compiles in the editor but on building an executable,...
View ArticleScreen orientation based on device for unified app
My game defaults to portrait mode and on start, if the device is found to be an iPad it switches to landscape. Is there a way for mMy game defaults to portrait mode. On start, if the device is found to...
View Article[Not Answered] Fog not working iOS Build
I am building a Unity Game that has fog as a component in the lighting window. I disabled "Auto Generate" because I switch scenes and I need the lighting to instantly update. ![alt text][1] The fog is...
View ArticleDoes OnMouseDown() work in tandem with WebGL and mobile?
So I know that WebGL on mobile isn't fully supported, but I've gotten the game itself to run just fine. It just isn't registering touches. I have read that OnMouseDown will work on iOS anyway, and if...
View ArticleWebGL + Mobile + Sound?
The music and sound effects I have don't play when the game is played on mobile via WebGL. Is this something I can fix or is that strictly a WebGL issue?
View ArticleTag Values Off by One in iOS
I am trying to update a game to 64 bit for iOS before the deadline. The game was last released with Unity 4. I am now using Unity 2017.1. I have several Tags created for the game. When I run the game...
View ArticleFB.INIT is failing while building for iOS.
Hello when I call FB.INIT in editor it works fine, but when I build for iOS I get: *FileNotFoundException: Could not load file or assembly 'Facebook.Unity.IOS' or one of its dependencies. The system...
View ArticleHow do iOS devices handle unsupported texture compression algorithms?
We just switched from Unity 4.6.2 to Unity 5.2.3 and are seeing some artifacts in our game textures on iOS. PVRTC seems to be the recommended algorithm for best iOS device compatibility, but the...
View ArticleHow to turn on Bluetooth from inside Unity?
Hi, I am looking for a way to turn on Bluetooth on Android and iOS devices from inside my unity application or to trigger a prompt to ask the user for this (like in the example img). Does anyone know...
View ArticleHow to send a scen to another person on Andriod and IOS
So im working in a kiosk and instead of writing all of the ciggarets that i have to buy I just toggle it on my app that im creating (like this) ![alt text][1] [1]: /storage/temp/99404-bildunity.png but...
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