I am trying to update a game to 64 bit for iOS before the deadline.
The game was last released with Unity 4. I am now using Unity 2017.1.
I have several Tags created for the game. When I run the game in the editor with the configuration set to iOS everything runs fine. When I get the Tag value for a certain object it comes back correctly.
When I build the same app for iOS and run it on iOS the Tag value comes back as the next higher value.
Can anyone explain why this would happen on iOS and not in the Editor?
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