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FB.INIT is failing while building for iOS.

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Hello when I call FB.INIT in editor it works fine, but when I build for iOS I get: *FileNotFoundException: Could not load file or assembly 'Facebook.Unity.IOS' or one of its dependencies. The system cannot find the file specified. at System.AppDomain.InternalSetContext (System.Runtime.Remoting.Contexts.Context context) [0x00000] in :0 at System.AppDomain.Load (System.String assemblyString) [0x00000] in :0 at Facebook.Unity.Mobile.IOS.IOSFacebook.GetIOSWrapper () [0x00000] in :0 at Facebook.Unity.Mobile.IOS.IOSFacebook..ctor () [0x00000] in :0 at Facebook.Unity.Mobile.IOS.IOSFacebookLoader.get_FBGameObject () [0x00000] in :0 at Facebook.Unity.FB+CompiledFacebookLoader.Start () [0x00000] in :0* I am **using Facebook.Unity;** as well. I have reimported the facebook sdk many times, so not sure why it isn't working, thanks!

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