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Strange visual issues in Cardboard application appearing in iOS but not in...

We're currently encountering an issue when building our app for iOS. It's hard to describe, but it looks like the cameras are out of alignment as the cursor we are using only appears on one of the eyes...

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Crash on iPhone 6/iPad Air 2 in MemoryProfiler?

Only happens on a narrow number of devices, I get the following log:> #0. Crashed: main 0 libsystem_platform.dylib > 0x18dac49fc OSAtomicAdd64Barrier + 78> 1 saisai > 0x100b044e0>...

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GamePlay Record and save it to disk

Hi to all, I am developing a Unity 3D game. I need to record play screen(Android) using unity camera and save it to local disk(Android/IOS) . Please help me find the solution.

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How to make a pedometer in UNITY

I'm currently working on a game that requires the pedometer, for example, the user receives a mission to walk 4000 steps before they can go to the next scene. I have done lots of digging and research...

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IOS Frame Rate drop.

I've been working on a mobile app for IOS but I've run into a bit of a snag. In the Editor / Profiller my game is running at a minimum of 60 fps, the same is mostly true when running on the device....

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iOS Plugin - Possible to Register 2 subclasses of UnityAppController with...

Hello, I'm using iOS native plugins in my project but I'm also using my own plugin which needs AppEvents. So the other plugin is register a subclass of UnityAppController and my classe too with...

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MonoBehaviour.OnApplicationQuit() can not be called on Android or iOS devices

Hello, I found that The OnApplicationQuit() cannot be called when the app is closed by Android/iOS.(it's good on unity editor) Then cause to my "player.stop" event can not be sent when user close the...

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Unity In-App-Purchase Best practice

Hi, I am adding In-app-purchase into my project by using Unity Built-in purchasing API. Following the tutorial, in function ```ProcessPurchase()```, I have to return...

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SystemInfo.batteryStatus integration

I want to put in some scripting into my Project that will tell me if the device is charging or not. I've found some documentation on it but can't for the life of me work out how to integrate it. Can...

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Unity iOS Android: open local HTML in Browser

Hello community, I want to be able to generate an HTML file and open it with browser. At first I save all the necessary files locally and then in Unity editor I open them with...

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Detect if device is charging or not.

I am working on an IOS project and would like to know how I can detect if my device is plugged in or not (Charging) and then do a function based on the output. I've had a look at the UIDevice but that...

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Native Crash - ___ZN19HTTPConnectionCache11enableTimerEv_block_invoke...

Having such crash in iOS: Thread 41 (crashed) 0 CFNetwork ___ZN19HTTPConnectionCache11enableTimerEv_block_invoke 1 libdispatch.dylib _dispatch_client_callout 2 libdispatch.dylib...

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In-App purchases on iOS "OnInitializeFailed NoProductsAvailible"

I create game in iTunes Connect. In "Features" add items, and this items have status - "Ready to Submit". To game, added "Product ID`s", those that added to "In-App Purchases", and add tester to...

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[iOS]UnauthorizedAccessException: Access to path error

Running into an issue saving and loading an XML file on iOS. I get an error UnauthorizedAccessException: Access to path "/var/mobile/containers/data/application/...../document" this is the code im...

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UNET: Network [Command] from non-player object

This screencast video describes this issue best: https://youtu.be/RXEWM_Nc_K8 Unitypackage below. I'm working on a chat system with **UNET [Command]**s (Client to Server) and [ClientRpc]s (Server to...

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In-App purchases on iOS "NoProductsAvailible"

I create game in iTunes Connect. In "Features" add items, and this items have status - "Ready to Submit". To game, added "Product ID`s", those that added to "In-App Purchases", and add tester to...

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Audio in WEBGL on IOS devices

I have a problem getting my audioclips to play on ios devices in webgl. I have seen other canvas games with audio working so i know it is possible. Now after 3 days of trying to fix the issue with no...

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UnityEngine.iOS.NotificationServices.deviceToken is always null

I am trying to get push notifications to work on iOS, but I can not get access to the device token! I have enabled the Push Notifications capability in XCode and all the certificates are setup...

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Behavior when double-tapping the screen while I play a movie on full screen

I am playing movies using Handheld.PlayFullScreenMovie. When I double tap the screen while playing the movie on iOS, the video will change from the full screen to the reduced screen. This behavior is...

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My already released iOS app only shows Unity placeholder ads :(

I just released my app on the iOS app store and downloaded it just to see that the ads are still placeholders. What could be the cause to this? I also checked my unity ads account and saw that the...

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