We're currently encountering an issue when building our app for iOS. It's hard to describe, but it looks like the cameras are out of alignment as the cursor we are using only appears on one of the eyes (but not in the center). I've attached pictures of the issue below, first being the iPhone and second being the exact same project built for Android, which shows the expected behavior. Any ideas or help is welcome.
We are using Unity 5.6.1f with no Cardboard related plugins and instead using the native Unity integration. Using the GVR plugins has not fixed the problem, and because we are also using the same project to build for desktop VR platforms we would prefer to avoid plugins. I've tried all the graphic API settings, the only improvement those made is that without Metal it renders smoother.
![alt text][1]
![alt text][2]
[1]: /storage/temp/96299-ios.jpg
[2]: /storage/temp/96298-android.jpg
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