iOS app gets too large after publishing in AppStore
Hi, I have an iOS app which the ipa is 65mbs but after publishing it on the app store, the app store shows the size of my file 215mbs which is not normal comparing to ipa size. I'm using Unity 5.3 for...
View ArticleGame view performance VS actual build performance
I've been puzzling over this performance issue for a while now. I'm building a mobile VR game for google cardboard, everything is going great but the performance (framerate specifically) of it when...
View ArticleFBO always 0 in native plugin IOS
Hi, I'm making a Native unity plugin in IOS which is reading a Unity RenderTexture in my native code. I used the Unity events as describe in the documentation. ![alt text][1] ![alt text][2] [1]:...
View ArticleImage Tiling issue with older iOS devices
Hey there! I'm having some issues with tiling a UI image on older iOS devices such as iPad4 and iPod Touch, The image is acting as if the Wrap Mode is set to clamp and not repeat, resulting in the...
View ArticleGetcomponent fails when built from cloud build
Im alittle baffled right now. In my script im doing the follow: //get the VKShotFrame component VK_ShotFrame killFrame = child.GetComponent(); Debug.Log("KillFrame - " + killFrame); if (killFrame !=...
View ArticleCloudBuild Facebook SDK issue not on device - issue with looking for .dll in...
I have been searching and trying for two days to fix this now. I have a game that works on iOS and Android. It was working fine in cloud build until i installed the Facebook SDK (v7.9.4). See here for...
View ArticletvOS On Demand Resources: Unable to open archive file
I've been trying to make ODR to work in our tvos app. I install the build from Xcode to an apple TV, the resources seems to load (everything is fine looking at the disk gauge). The app manages to read...
View ArticleHow do I make iOS build that works on the iphone 5 simulator?
I can run my game on any simulator from 5s and up but i need to be able to run it on the iphone 5 simulator to submit it to facebook for review. How do I make it so that i can run my game on the iphone...
View ArticleGame Center Authentication callback returns false
Hi, I am seeing a problem with Game Center authentication where if I start the game from XCode and sign in to Game Center then Social API returns true in the callback but if I disconnect from XCode and...
View ArticleBlack Splash Screen on Launch with both iOS & Android
This is really starting to annoy me now... Basically I have my game working however when I launch it on either iOS or Android I am presented with a black screen where the static Splash Screen should...
View ArticleWorkflow for troubleshooting bugs on iOS device?
Hello, I'm new to Unity and was wondering what the workflow is for fixing bugs on iPhone. My game has been working fine when I run it in Unity, and fine on iPhone so far. However today I made a build...
View ArticleUnity augmented reality based app keep crashing after building it on ios
I am making an Augmented based app on unity for iOS background. When I deploy it on my iPhone and every time I run the app it crashes. Error which Xcode shows: > This app has crashed because it...
View ArticleFB.API Callback issue
Hello, I am using Unity 5.5.2f1 pro and facebook's SDK v 7.9.4 I have a script which after login (managed in a previous scene) sends an API request to FB asking for friends, name and email and sends...
View ArticleSystem.ArgumentException: Member 'UnityEngine.AudioClip' is declared in...
I updated my project from Unity 5.4.3 to Unity 5.6.0. It runs fine in the editor, but when I try to build iOS, I receive this error: Failed running /Applications/Unity 5.6.0/Unity...
View ArticleiOS open docx file from Application.persistentData
I have written a mobile unity app that needs to open a downloaded docx file. I can do this on my android build by simply calling Application.OpenUrl(myPath); and it works fine. I found that it is not...
View ArticleNeed help with issues using the VideoPlayer released in Unity 5.6
The goal for what I am looking to do is the following: 1) I need to load video from an URL on iOS using Prepare(). Once prepared, I will enable a play button for the user to play video on iOS 2) I need...
View ArticleiOS native development storyboard use
I want to use the iOS Xcode storyboard to port my Unity project to my project. I know it was possible in the past. Please let me know if you have an example source If you have a policy issue, please...
View ArticleIs it possible to select any iOS Device in Editor Settings
I upgraded from unity 4 to 5 and now in by Editor Settings when I chose device I am no longer able to select "Any iOS Device" Has this feature been removed??
View ArticleHow to properly handling iOS/Android IAP-refund in realtime
I am currently using Unity In-App Purchase native service. It works very well and I love it but there are some details that I cannot seek for and have a case to deal with. //Talking on iOS and Android...
View ArticleComplete size calculation does not match
I checked the build size in the editor log, but complete size does not match from the sum of all. Textures 6.4 mb 9.6% Meshes 0.0 kb 0.0% Animations 60.0 kb 0.1% Sounds 2.2 mb 3.3% Shaders 339.8 kb...
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