Subscription Purchase in iOS
My app contains subscription based functionality for purchase. So which way I require to move ahead into this. When I search for this in Google, I always found **Consumable** and **Non-Consumable**...
View ArticleUnity IAP: subscription purchase failing on iOS
I want to purchase a renewable subscription using Unity IAP on iOS. I managed to get this os window, click OK: ![alt text][1] But after that I always get `"OnPurchaseFailed: FAIL. Product:...
View ArticleJumping when I tap
Basically I'm trying to have my character jump when I tap on my iPhone screen but I cant seem to fix the line that says "Getcomponent. Please help. using System.Collections; using...
View ArticleUnity Purchasing IOS Crash
Unity version : 5.5.0 Unity Purchasing version : 1.9.2 My app crash after unity purchasing is initialized. Stack Trace Crashed: com.apple.main-thread EXC_BAD_ACCESS KERN_INVALID_ADDRESS...
View ArticleWWW IOS Crash
Unity version : 5.5.0f3 Game is crashed randomly. Why it is happen ? Crashed: com.unity3d.WebOperationQueue :: NSOperation 0x170059470 (QOS: DEFAULT) EXC_BAD_ACCESS KERN_INVALID_ADDRESS...
View ArticleHow to localize the video in Unity
We are developing Unity VR app for iOS platform. In this app we are playing 360 degree video using Easy Movie texture. But now we want to localize the video. Adding multiple videos for different...
View ArticleUniform package for the xocode operation reported this erro
![alt text][1] [1]: /storage/temp/86167-微信截图-20170118180550.png
View ArticleCustomed shader for uGUI shows nothing on iOS,but is correct on Android and...
I write a shader to display a scroll-like image with transparent alpha on uGUI.It shows absolutely good on Windows and Android platform.But it shows nothing on iOS.I don't know what part of it is...
View ArticleUnity UI dropdow broken for iOS in 5.5 ?
I have tested with a brand new scene and just one simple dropdown. while working fine in the editor. When built to device the dropdown is broken - all the items are cramped in one place. See xcode...
View ArticleAddForce in Coroutine
Hi, I am developing a game for Android and iOS in which the player taps the screen to gradually move left or right to avoid falling. I decided to implement this requirement with a coroutine that, when...
View ArticleDetecting bluetooth headset
I have developed an app for use in an art museum, and as such it is important, that it does not play audio when headphones are not plugged in. I have already found and implemented a plugin, that...
View ArticleTouches on the far left side not registering due to 3D Touch app switching
Hi, Since iPhone6s, when Apple introduced 3D Touch, they added a new way to switch apps : press down on the side of the screen, and swipe. An annoying side effect is that this has introduced a small...
View ArticleLocal Leaderboard: Android/ iOS
I'm fairly new to Unity but would like to try and make a local leaderboard that'll work on Android and iOS using C#. I will probably try and implement an online leaderboard at a later date using the...
View ArticleUnaccounted time between Player end of Frame and Graphics.PresentAndSync...
Anyone ever ran into this? Like I said the game runs smooth as butter on android Mac or windows, but as soon as I put it on an iOS device the frame rate dropped to around 17-20 on my iPad. Any ideas?...
View ArticleDownload then open image on IOS
This code works perfectly on Android, but won`t do anything on IOS: public class OnPressingPictureButton : MonoBehaviour { public int currentPage; public string [] imageURL; public Book book; public...
View ArticleGVR Audio Renderer not found iOS
I am tinkering with the sample project "SpatialAudio" from [Google VR SDK for Unity][1], to implement it in iOS. I built it in Unity using the latest GVR SDK, so I had to replace a few deprecated...
View ArticleDoes overriding UnityWWWRequestDefaultProvider works for UnityWebRequest?
My project suffers from web cache problem in iOS client. We used UnityWebRequest with SetRequestHeader("Cache-Control", "max-age=0, no-cache, no-store"); SetRequestHeader("Pragma", "no-cache"); but it...
View ArticleSee through issue in iOs
Hi, My 3D models in iOS (iPad2) are see through (not planned). In Editor, they work fine. Shader is new Unity "Standard" with the CutOut Rendering mode. I also tried the standard with specular setup...
View ArticleIOS Missing Info.plist key - This app attempts to access privacy-sensitive...
Hello everyone, I uploaded a version of my app to testflight a couple of days ago and the upload went smoothly. However, I updated my app and added some more content and Unity's analytics to the app,...
View ArticleTextures are pink on iOS Build
I've been having trouble with and GoogleVR app on an iOS device. My first issue was a null pointer error. This happened while in XCode but not in Unity (EXC_BAD_ACCESS code = 1) I fixed this after...
View Article