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How can i upload unity iOS app to iTunes connect customer account?

The customer sent me an invitation to iTunes connect and set my role as a developer. As far as I know, first of all need to add the app id in iTunes connect, but this action is not available to me....

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iOS Reflection Code stripping problem

Hi all, I've written a small system (node scripting) which invokes functions from different types dynamically, and this works great on most platforms, except iOS. On Android/Standalone, when I check a...

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NSCameraUsageDescription Error when submiting a build on Apple App Store

It works with Unity 5.5.0p3, but 5.5.0p4 and 5.5.1f1 don't work. I get the following error when submitting to the Apple App Store> Missing Info.plist key - This app attempts to access...

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MobileJoyStick not working on Unity Remote for iOS.

Hey peeps, I have been working through a tutorial to convert a simple first person runner to iPhone. The issue at hand is that the MobileJoystick in the MobileSingleStickControl prefab will not react...

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iOS ignoring texture's wrap mode if the Texture Type is Advanced

I need a texture to NOT use mipmaps, and also be in "repeat" wrap mode. So I set "Advanced" texture type and set these values up. Everything works ok on PC and Android... but for some reason, not on...

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Split two 360 Panorama (in android / iOS)

Hello, I have two panoramic photo. (old and new) I want to split the screen into two parts, the left and draw an old panoramic photo and from the right a new panoramic photo. And when the camera is...

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What is the Unity File IO equivalent of fread on a struct?

So, basically i need to borrow all of your brains. I have an app on the app store that was built in Xcode some 3.5 years ago. Since then I converted the entire app to Unity (for the Android version) -...

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Is Xcode [documentsDirectory ...] the same as Unity's...

Hi folks, So... I have an app on the store that was first made with Xcode - i'm now updating it with a version coming from Unity... I'm having trouble with the Save files though - in Xcode they were...

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IAP not working for ios

using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Purchasing; // Placing the Purchaser class in the CompleteProject namespace allows it to interact with ScoreManager,...

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iOS ignoring texture's wrap mode if the Texture Type is Advanced

I need a texture to NOT use mipmaps, and also be in "repeat" wrap mode. So I set "Advanced" texture type and set these values up. Everything works ok on PC and Android... but for some reason, not on...

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UnityPluginLoad never called on iOS, Is it just broken?

I looked at the [low level native interfaces][1] and built a iOS plugin (static lib), exporting the required functions described in the Link. There is no Problem calling functions from script manually,...

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is coding for mobile touch scripts same for android as for ios apple?

is coding for mobile touch scripts same for android as for ios apple? so will this code work in ios apple iphones also or just android? using UnityEngine; using System.Collections; public class Toucht...

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Unity Insantiated Objects become invisible on iOS

I have a game that is fully ready for android, but during the process of getting it to work on iOS I noticed that the instantiated objects weren't visible in iOS. I can confirm they were there as they...

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Facebook SDK - Authorize Window pops up, user already authorized.

Tech: Facebook SDK 7.9.0, Unity 5.4.4f1, iOS 10.2 We use Facebook to authenticate users for the last few builds. The user can authenticate within the app confirm authorization, play the game, leave the...

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iOS Launch Options

So this has been something that has been a struggle for a little over a day now. I'm writing a custom iOS plugin to grab the launch source and then sending it to Unity. This is what I'm attempting to...

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iOS Launch Image Transition to Scene Not Seamless (with video)

I think this is a bug, but I'm not sure. In the video, for one frame, a completely black frame happens. I don't think this black frame really means anything specific but the transition from the launch...

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do i need a mac to code upload an ios app?

do I need a mac computer to make a ios app? if not how do I transfer code to ios from unity and all? ive never done this so please send me details step by step thank you

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Metal texture validation failure

I have a Unity app inside an iOS app. Basically I took control of main from Unity and integrate UnityAppController to work with AppDelegate lifecycle in harmony. While taking iOS export, I chose...

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How to launch built-in/first party applications using c# in Unity project...

I am looking for an approach that allows me to launch the first party apps (e.g. notes, calendar, reminder, calculator, etc.) from both iOS and Android from my Unity project. I have done some research...

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Lightmaps is very bright on iOS (inconsistent with result in Editor)

Hi Everyone, I baked lightmap on my Mac and the result is fine in Editor, but when I ported the game to iPhone, the lighting (only lightamp, light probes are fine) went very very bright. It feels like...

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